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109
Python-100-Days/Day01-15/Day10/ball.py
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109
Python-100-Days/Day01-15/Day10/ball.py
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from enum import Enum, unique
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from math import sqrt
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from random import randint
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import pygame
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@unique
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class Color(Enum):
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"""颜色"""
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLUE = (0, 0, 255)
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GRAY = (242, 242, 242)
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@staticmethod
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def random_color():
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"""获得随机颜色"""
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r = randint(0, 255)
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g = randint(0, 255)
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b = randint(0, 255)
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return (r, g, b)
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class Ball(object):
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"""球"""
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def __init__(self, x, y, radius, sx, sy, color=Color.RED):
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"""初始化方法"""
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self.x = x
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self.y = y
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self.radius = radius
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self.sx = sx
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self.sy = sy
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self.color = color
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self.alive = True
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def move(self, screen):
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"""移动"""
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self.x += self.sx
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self.y += self.sy
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if self.x - self.radius <= 0 or self.x + self.radius >= screen.get_width():
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self.sx = -self.sx
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if self.y - self.radius <= 0 or self.y + self.radius >= screen.get_height():
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self.sy = -self.sy
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def eat(self, other):
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"""吃其他球"""
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if self.alive and other.alive and self != other:
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dx, dy = self.x - other.x, self.y - other.y
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distance = sqrt(dx ** 2 + dy ** 2)
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if distance < self.radius + other.radius \
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and self.radius > other.radius:
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other.alive = False
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self.radius = self.radius + int(other.radius * 0.146)
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def draw(self, screen):
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"""在窗口上绘制球"""
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pygame.draw.circle(screen, self.color,
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(self.x, self.y), self.radius, 0)
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def main():
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# 定义用来装所有球的容器
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balls = []
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# 初始化导入的pygame中的模块
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pygame.init()
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# 初始化用于显示的窗口并设置窗口尺寸
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screen = pygame.display.set_mode((800, 600))
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print(screen.get_width())
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print(screen.get_height())
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# 设置当前窗口的标题
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pygame.display.set_caption('大球吃小球')
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# 定义变量来表示小球在屏幕上的位置
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x, y = 50, 50
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running = True
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# 开启一个事件循环处理发生的事件
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while running:
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# 从消息队列中获取事件并对事件进行处理
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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x, y = event.pos
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radius = randint(10, 100)
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sx, sy = randint(-10, 10), randint(-10, 10)
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color = Color.random_color()
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ball = Ball(x, y, radius, sx, sy, color)
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balls.append(ball)
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screen.fill((255, 255, 255))
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for ball in balls:
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if ball.alive:
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ball.draw(screen)
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else:
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balls.remove(ball)
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pygame.display.flip()
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# 每隔50毫秒就改变小球的位置再刷新窗口
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pygame.time.delay(50)
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for ball in balls:
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ball.move(screen)
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for other in balls:
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ball.eat(other)
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if __name__ == '__main__':
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main()
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