添加项目文件。
This commit is contained in:
6
DotNet.Revit.NET/App.config
Normal file
6
DotNet.Revit.NET/App.config
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
|
||||
</startup>
|
||||
</configuration>
|
||||
100
DotNet.Revit.NET/DotNet.Revit.NET.csproj
Normal file
100
DotNet.Revit.NET/DotNet.Revit.NET.csproj
Normal file
@@ -0,0 +1,100 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{A4D8216D-D414-4482-A1DC-98A972D09227}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>DotNet.Revit.NET</RootNamespace>
|
||||
<AssemblyName>DotNet.Revit.NET</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="RevitAddInUtility">
|
||||
<HintPath>Usingdll\RevitAddInUtility.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RevitAPI">
|
||||
<HintPath>E:\Program Files\Autodesk\Revit 2016\RevitAPI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="RevitNET">
|
||||
<HintPath>E:\Program Files\Autodesk\Revit 2016\RevitNET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
338
DotNet.Revit.NET/Program.cs
Normal file
338
DotNet.Revit.NET/Program.cs
Normal file
@@ -0,0 +1,338 @@
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||||
using Autodesk.Revit;
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using Autodesk.Revit.ApplicationServices;
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||||
using Autodesk.Revit.DB;
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||||
using Autodesk.Revit.Utility;
|
||||
using Autodesk.RevitAddIns;
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||||
using System;
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||||
using System.Collections.Generic;
|
||||
using System.IO;
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||||
using System.Linq;
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||||
using System.Reflection;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
|
||||
namespace DotNet.Revit.NET
|
||||
{
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||||
public class Program
|
||||
{
|
||||
static readonly string WorkPath = Path.GetDirectoryName(typeof(Program).Assembly.Location);
|
||||
|
||||
static Program()
|
||||
{
|
||||
RevitCoreContext.Instance.Run();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Revit 内核必须加 STAThread 标签
|
||||
/// </summary>
|
||||
/// <param name="args"></param>
|
||||
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var app = RevitCoreContext.Instance.Application;
|
||||
|
||||
// Todo ...
|
||||
|
||||
var projectrTemplate = app.DefaultProjectTemplate;
|
||||
|
||||
if (!File.Exists(projectrTemplate))
|
||||
{
|
||||
throw new FileNotFoundException("默认项目路径不存在 , 请指定 !");
|
||||
}
|
||||
|
||||
var document = app.NewProjectDocument(projectrTemplate);
|
||||
|
||||
if (document == null)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
// create wall demo ...
|
||||
|
||||
var p1 = XYZ.Zero;
|
||||
|
||||
var p2 = p1 + XYZ.BasisX * 10;
|
||||
|
||||
var p3 = p2 + XYZ.BasisY * 10;
|
||||
|
||||
var p4 = p1 + XYZ.BasisY * 10;
|
||||
|
||||
var points = new XYZ[] { p1, p2, p3, p4 };
|
||||
|
||||
document.Invoke(m =>
|
||||
{
|
||||
var level0 = document.QueryByType<Level>().OfType<Level>().FirstOrDefault(x => Math.Abs(x.Elevation - 0.0) <= 1e-7);
|
||||
|
||||
if (level0 == null)
|
||||
{
|
||||
level0 = Level.Create(document, 0);
|
||||
|
||||
document.Regenerate();
|
||||
}
|
||||
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
var a = points[i];
|
||||
|
||||
var b = i == points.Length - 1 ? points[0] : points[i + 1];
|
||||
|
||||
Wall.Create(document, Line.CreateBound(a, b), level0.Id, false);
|
||||
}
|
||||
});
|
||||
|
||||
document.SaveAs(Path.Combine(WorkPath, "demowall.rvt"), new SaveAsOptions() { OverwriteExistingFile = true });
|
||||
|
||||
RevitCoreContext.Instance.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public class RevitCoreContext
|
||||
{
|
||||
// 此路径为动态反射搜索路径 、 此路径可为任意路径(只要路径下有RevitNET 所需依赖项即可,完整依赖项可在 Naviswork 2016 下面找到)
|
||||
|
||||
static readonly string[] Searchs = RevitProductUtility.GetAllInstalledRevitProducts().Select(x => x.InstallLocation).ToArray();
|
||||
|
||||
static readonly object lockobj = new object();
|
||||
|
||||
static RevitCoreContext _instance;
|
||||
|
||||
private Product _product;
|
||||
|
||||
public Application Application { get => _product.Application; }
|
||||
|
||||
public static RevitCoreContext Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
lock (lockobj)
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = new RevitCoreContext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
static RevitCoreContext()
|
||||
{
|
||||
AddEnvironmentPaths(Searchs);
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyResolve += OnAssemblyResolve;
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
_product = Product.GetInstalledProduct();
|
||||
|
||||
var clientId = new ClientApplicationId(Guid.NewGuid(), "DotNet", "BIMAPI");
|
||||
|
||||
// I am authorized by Autodesk to use this UI-less functionality. 必须是此字符串。 Autodesk 规定的.
|
||||
|
||||
_product.Init(clientId, "I am authorized by Autodesk to use this UI-less functionality.");
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_product?.Exit();
|
||||
}
|
||||
|
||||
static void AddEnvironmentPaths(params string[] paths)
|
||||
{
|
||||
var path = new[] { Environment.GetEnvironmentVariable("PATH") ?? string.Empty };
|
||||
|
||||
var newPath = string.Join(System.IO.Path.PathSeparator.ToString(), path.Concat(paths));
|
||||
|
||||
Environment.SetEnvironmentVariable("PATH", newPath);
|
||||
}
|
||||
|
||||
private static Assembly OnAssemblyResolve(object sender, ResolveEventArgs args)
|
||||
{
|
||||
var assemblyName = new AssemblyName(args.Name);
|
||||
|
||||
foreach (var item in Searchs)
|
||||
{
|
||||
var file = string.Format("{0}.dll", System.IO.Path.Combine(item, assemblyName.Name));
|
||||
|
||||
if (File.Exists(file))
|
||||
{
|
||||
return Assembly.LoadFile(file);
|
||||
}
|
||||
}
|
||||
|
||||
return args.RequestingAssembly;
|
||||
}
|
||||
}
|
||||
|
||||
public static class DocumentExtension
|
||||
{
|
||||
public static void Invoke(this Document doc, Action<Transaction> action, string name = "default")
|
||||
{
|
||||
using (var tr = new Transaction(doc, name))
|
||||
{
|
||||
tr.Start();
|
||||
|
||||
action(tr);
|
||||
|
||||
var status = tr.GetStatus();
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case TransactionStatus.Started:
|
||||
tr.Commit();
|
||||
return;
|
||||
case TransactionStatus.Committed:
|
||||
case TransactionStatus.RolledBack:
|
||||
return;
|
||||
case TransactionStatus.Error:
|
||||
tr.RollBack();
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static TResult Invoke<TResult>(this Document doc, Func<Transaction, TResult> func, string name = "default")
|
||||
{
|
||||
using (var tr = new Transaction(doc, name))
|
||||
{
|
||||
tr.Start();
|
||||
|
||||
var result = func(tr);
|
||||
|
||||
var status = tr.GetStatus();
|
||||
switch (status)
|
||||
{
|
||||
case TransactionStatus.Started:
|
||||
tr.Commit();
|
||||
return result;
|
||||
case TransactionStatus.Committed:
|
||||
case TransactionStatus.RolledBack:
|
||||
return result;
|
||||
case TransactionStatus.Error:
|
||||
tr.RollBack();
|
||||
return result;
|
||||
default:
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void InvokeSub(this Document doc, Action<SubTransaction> action)
|
||||
{
|
||||
using (var tr = new SubTransaction(doc))
|
||||
{
|
||||
tr.Start();
|
||||
|
||||
action(tr);
|
||||
|
||||
var status = tr.GetStatus();
|
||||
switch (status)
|
||||
{
|
||||
case TransactionStatus.Started:
|
||||
tr.Commit();
|
||||
return;
|
||||
case TransactionStatus.Committed:
|
||||
case TransactionStatus.RolledBack:
|
||||
break;
|
||||
case TransactionStatus.Error:
|
||||
tr.RollBack();
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static TResult InvokeSub<TResult>(this Document doc, Func<SubTransaction, TResult> func)
|
||||
{
|
||||
using (var tr = new SubTransaction(doc))
|
||||
{
|
||||
tr.Start();
|
||||
|
||||
var result = func(tr);
|
||||
|
||||
var status = tr.GetStatus();
|
||||
switch (status)
|
||||
{
|
||||
case TransactionStatus.Started:
|
||||
tr.Commit();
|
||||
return result;
|
||||
case TransactionStatus.Committed:
|
||||
case TransactionStatus.RolledBack:
|
||||
return result;
|
||||
case TransactionStatus.Error:
|
||||
tr.RollBack();
|
||||
return result;
|
||||
default:
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void InvokeGroup(this Document doc, Action<TransactionGroup> action, string name = "default")
|
||||
{
|
||||
using (var tr = new TransactionGroup(doc, name))
|
||||
{
|
||||
tr.Start();
|
||||
|
||||
action(tr);
|
||||
|
||||
var status = tr.GetStatus();
|
||||
switch (status)
|
||||
{
|
||||
case TransactionStatus.Started:
|
||||
tr.Commit();
|
||||
return;
|
||||
case TransactionStatus.Committed:
|
||||
case TransactionStatus.RolledBack:
|
||||
break;
|
||||
case TransactionStatus.Error:
|
||||
tr.RollBack();
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static TResult InvokeGroup<TResult>(this Document doc, Func<TransactionGroup, TResult> func, string name = "default")
|
||||
{
|
||||
using (var tr = new TransactionGroup(doc, name))
|
||||
{
|
||||
tr.Start();
|
||||
|
||||
var result = func(tr);
|
||||
|
||||
var status = tr.GetStatus();
|
||||
switch (status)
|
||||
{
|
||||
case TransactionStatus.Started:
|
||||
tr.Commit();
|
||||
return result;
|
||||
case TransactionStatus.Committed:
|
||||
case TransactionStatus.RolledBack:
|
||||
return result;
|
||||
case TransactionStatus.Error:
|
||||
tr.RollBack();
|
||||
return result;
|
||||
default:
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static FilteredElementCollector QueryByType<T>(this Document doc) where T : Element
|
||||
{
|
||||
return new FilteredElementCollector(doc).OfClass(typeof(T));
|
||||
}
|
||||
}
|
||||
}
|
||||
44
DotNet.Revit.NET/Properties/AssemblyInfo.cs
Normal file
44
DotNet.Revit.NET/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DotNet.Revit.NET")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("DotNet.Revit.NET")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
63
DotNet.Revit.NET/Properties/Resources.Designer.cs
generated
Normal file
63
DotNet.Revit.NET/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DotNet.Revit.NET.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DotNet.Revit.NET.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
DotNet.Revit.NET/Properties/Resources.resx
Normal file
117
DotNet.Revit.NET/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
26
DotNet.Revit.NET/Properties/Settings.Designer.cs
generated
Normal file
26
DotNet.Revit.NET/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DotNet.Revit.NET.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
DotNet.Revit.NET/Properties/Settings.settings
Normal file
7
DotNet.Revit.NET/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
BIN
DotNet.Revit.NET/Usingdll/RevitAddInUtility.dll
Normal file
BIN
DotNet.Revit.NET/Usingdll/RevitAddInUtility.dll
Normal file
Binary file not shown.
Reference in New Issue
Block a user