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ShrlAlgoToolkit/Melskin/Shaders/BrightnessContrastEffect.hlsl

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2025-07-11 09:20:23 +08:00
sampler2D inputTex : register(S0);
//范围-1~1
float brightness : register(C0);
//范围-1~1
float contrast : register(C1);
static const float PI = 3.14159265f;
float4 main(float2 uv : TEXCOORD) : COLOR
{
//UI的源颜色
float4 sourceColor = tex2D(inputTex, uv);
//计算对比度系数
float k = tan((45 + 44 * contrast) / 180 * PI);
//计算亮度对比度
float4 outColor = (sourceColor - 0.5 * (1 - brightness)) * k + 0.5 * (1 + brightness);
return outColor;
}