2024-09-22 11:05:41 +08:00
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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2025-04-24 20:56:44 +08:00
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namespace ShrlAlgoToolkit.RevitAddins.Properties {
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2025-07-11 09:20:23 +08:00
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using System;
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2024-09-22 11:05:41 +08:00
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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2026-02-18 21:41:30 +08:00
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
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2024-09-22 11:05:41 +08:00
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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2025-07-11 09:20:23 +08:00
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShrlAlgoToolkit.RevitAddins.Properties.Resources", typeof(Resources).Assembly);
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2024-09-22 11:05:41 +08:00
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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2025-02-10 20:53:40 +08:00
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap adaptive_MEP_tag_16px {
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get {
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object obj = ResourceManager.GetObject("adaptive_MEP_tag_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap adaptive_MEP_tag_32px {
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get {
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object obj = ResourceManager.GetObject("adaptive_MEP_tag_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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2024-10-27 00:19:48 +08:00
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap add_insulation_16px {
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get {
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object obj = ResourceManager.GetObject("add_insulation_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap add_insulation_32px {
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get {
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object obj = ResourceManager.GetObject("add_insulation_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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2024-09-22 11:05:41 +08:00
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap addin_16px {
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get {
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object obj = ResourceManager.GetObject("addin_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap addin_32px {
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get {
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object obj = ResourceManager.GetObject("addin_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap air_terminal_16px {
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get {
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object obj = ResourceManager.GetObject("air_terminal_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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2024-10-08 16:21:39 +08:00
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2024-09-22 11:05:41 +08:00
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap air_terminal_32px {
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get {
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object obj = ResourceManager.GetObject("air_terminal_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_center_16px {
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get {
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object obj = ResourceManager.GetObject("align_center_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_down_16px {
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get {
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object obj = ResourceManager.GetObject("align_down_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_left_16px {
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get {
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object obj = ResourceManager.GetObject("align_left_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_middle_16px {
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get {
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object obj = ResourceManager.GetObject("align_middle_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_right_16px {
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get {
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object obj = ResourceManager.GetObject("align_right_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_tags_16px {
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get {
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object obj = ResourceManager.GetObject("align_tags_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_tags_32px {
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get {
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object obj = ResourceManager.GetObject("align_tags_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap align_top_16px {
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get {
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object obj = ResourceManager.GetObject("align_top_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap any_connect_16px {
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get {
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object obj = ResourceManager.GetObject("any_connect_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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2024-10-27 00:19:48 +08:00
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap arrange_mep_16px {
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get {
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object obj = ResourceManager.GetObject("arrange_mep_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap arrange_mep_32px {
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get {
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object obj = ResourceManager.GetObject("arrange_mep_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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2024-09-22 11:05:41 +08:00
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap arrange_tags_16px {
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get {
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object obj = ResourceManager.GetObject("arrange_tags_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap arrange_tags_32px {
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get {
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object obj = ResourceManager.GetObject("arrange_tags_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap available_updates_16px {
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get {
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object obj = ResourceManager.GetObject("available_updates_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap available_updates_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("available_updates_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap background_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("background_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap background_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("background_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bloom_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bloom_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bottom_elev_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bottom_elev_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bottom_elev_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bottom_elev_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap break_mepcurve_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("break_mepcurve_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bricks_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bricks_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bricks_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bricks_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap clash_report_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("clash_report_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap clash_report_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("clash_report_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap clash_resolve_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("clash_resolve_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap clash_resolve_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("clash_resolve_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap cmd_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("cmd_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap cmd_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("cmd_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap connect_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("connect_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap connect_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("connect_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap correct_mep_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("correct_mep_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap disconnect_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("disconnect_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap elevation_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("elevation_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap elevation_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("elevation_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap export_excel_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("export_excel_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap export_excel_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("export_excel_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap family_processor_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("family_processor_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap family_processor_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("family_processor_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap filter_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("filter_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap filter_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("filter_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap finishes_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("finishes_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap finishes_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("finishes_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-08 16:21:39 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap flip_workplane_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("flip_workplane_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap flip_workplane_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("flip_workplane_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-09-22 11:05:41 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap head_room_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("head_room_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap head_room_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("head_room_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap instance_creator_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("instance_creator_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap instance_creator_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("instance_creator_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap library_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("library_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap library_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("library_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap middle_elev_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("middle_elev_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap middle_elev_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("middle_elev_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap model_by_curve_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("model_by_curve_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap model_by_curve_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("model_by_curve_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap model_check_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("model_check_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap model_check_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("model_check_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap model_split_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("model_split_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap model_split_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("model_split_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap move_connect_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("move_connect_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-07-11 09:20:23 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap move_connect_16px1 {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("move_connect_16px1", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-09-22 11:05:41 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap move_MEP_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("move_MEP_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap move_MEP_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("move_MEP_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-07-11 09:20:23 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap OIP_C {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("OIP_C", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-09-22 11:05:41 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap open_pane_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("open_pane_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap open_pane_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("open_pane_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap openings_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("openings_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap openings_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("openings_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap pipe_creator_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("pipe_creator_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap pipe_creator_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("pipe_creator_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap purge_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("purge_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap purge_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("purge_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rename_family_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rename_family_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rename_family_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rename_family_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
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|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rename_type_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rename_type_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rename_type_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rename_type_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap replace_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("replace_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
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|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap replace_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("replace_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-08 16:21:39 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rotate_instance_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rotate_instance_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rotate_instance_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rotate_instance_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-09-22 11:05:41 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap save_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("save_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap save_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("save_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap schedule_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("schedule_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap schedule_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("schedule_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sectionBox_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sectionBox_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sectionBox_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sectionBox_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_3d_object_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_3d_object_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_3d_object_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_3d_object_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_filter_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_filter_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_filter_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_filter_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_on_project_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_on_project_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_on_project_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_on_project_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_on_view_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_on_view_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap select_on_view_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("select_on_view_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap separation_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("separation_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap separation_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("separation_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap slope_floor_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("slope_floor_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap slope_floor_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("slope_floor_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap stand_mepcurve_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("stand_mepcurve_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap system_display_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("system_display_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap system_display_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("system_display_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap template_16px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("template_16px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap template_32px {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("template_32px", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap tites_16px {
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get {
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object obj = ResourceManager.GetObject("tites_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap tites_32px {
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get {
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object obj = ResourceManager.GetObject("tites_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap top_elev_16px {
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get {
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object obj = ResourceManager.GetObject("top_elev_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap top_elev_32px {
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get {
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object obj = ResourceManager.GetObject("top_elev_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap two_lines_16px {
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get {
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object obj = ResourceManager.GetObject("two_lines_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap two_lines_32px {
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get {
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object obj = ResourceManager.GetObject("two_lines_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap untangle_horizontally_16px {
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get {
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object obj = ResourceManager.GetObject("untangle_horizontally_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap untangle_vertically_16px {
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get {
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object obj = ResourceManager.GetObject("untangle_vertically_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap view_manager_16px {
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get {
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object obj = ResourceManager.GetObject("view_manager_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap view_manager_32px {
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get {
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object obj = ResourceManager.GetObject("view_manager_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap view_section_16px {
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get {
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object obj = ResourceManager.GetObject("view_section_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap view_section_32px {
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get {
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object obj = ResourceManager.GetObject("view_section_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
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|
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap visibility_control_16px {
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get {
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object obj = ResourceManager.GetObject("visibility_control_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
|
|
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|
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap visibility_control_32px {
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get {
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object obj = ResourceManager.GetObject("visibility_control_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
|
|
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|
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap zoom_16px {
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get {
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object obj = ResourceManager.GetObject("zoom_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
|
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|
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}
|
|
|
|
|
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|
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/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
|
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internal static System.Drawing.Bitmap zoom_32px {
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get {
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object obj = ResourceManager.GetObject("zoom_32px", resourceCulture);
|
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return ((System.Drawing.Bitmap)(obj));
|
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|
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}
|
|
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|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|