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ShrlAlgoToolkit/NeoUI/Melskin/Melskin.csproj

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2026-01-02 17:30:30 +08:00
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net462;net8.0-windows</TargetFrameworks>
<Nullable>enable</Nullable>
<LangVersion>preview</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
<Version>1.0.0</Version>
<PackageVersion>1.0.0</PackageVersion>
<Company>ShrlAlgoOrg</Company>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<Authors>ShrlAlgo</Authors>
<Copyright>Copyright (c) 2025 ShrlAlgo</Copyright>
<RepositoryUrl>https://github.com/ShrlAlgo/NeoUI</RepositoryUrl>
<PackageTags>WPF;Theme;Controls</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<PackageReleaseNotes>WPF 自定义控件库Meld Skin</PackageReleaseNotes>
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<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Resource Include="Assets\MaterialSymbolsRounded-Regular.ttf" />
<Resource Include="Shaders\LightedSurfaceEffect.ps" />
<Resource Include="Shaders\BrightnessContrastEffect.ps" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework)' == 'net462'">
<!--<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />-->
<!--<PackageReference Include="Microsoft.HLSL.CSharpVB" Version="1.0.2" />-->
<!-- <PackageReference Include="System.ValueTuple" Version="4.6.1" />-->
<PackageReference Include="PolySharp" Version="1.15.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<!-- $(ProjectDir) 是一个MSBuild的宏它代表了当前项目的根目录路径包含最后的反斜杠""-->
<!-- -i "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的一个参数。-->
<!-- -o "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的另一个参数。-->
<!-- 着色器源文件(例如.fx或.hlsl文件-->
<!--<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="&quot;$(ProjectDir)Resources\Tools\EffectShaderCompiler.exe&quot; -i &quot;$(ProjectDir)Shaders&quot; -o &quot;$(ProjectDir)Shaders&quot;" />
</Target>-->
</Project>