117 lines
3.9 KiB
C#
117 lines
3.9 KiB
C#
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using NeuWPF.Assets;
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namespace NeuWPF.Controls;
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/// <summary>
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/// Represents a text element containing an icon glyph.
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/// </summary>
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public sealed class SymbolIcon : Control
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{
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/// <summary>
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/// 标识 <see cref="Symbol"/> 依赖属性
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/// </summary>
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public static readonly DependencyProperty SymbolProperty = DependencyProperty.Register(
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nameof(Symbol),
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typeof(MaterialSymbol),
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typeof(SymbolIcon),
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new PropertyMetadata(MaterialSymbol.Empty, OnGlyphChanged));
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public SymbolIcon()
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{
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//重写 FontFamily 的默认值,指向你的字体库
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//FontFamilyProperty.OverrideMetadata(typeof(SymbolIcon),
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// new FrameworkPropertyMetadata(new FontFamily("pack://application:,,,/NeuWPF;component/Assets/#Material Symbols Rounded")));
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}
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public SymbolIcon(MaterialSymbol symbol, double fontSize = 14)
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{
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Symbol = symbol;
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FontSize = fontSize;
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}
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private static void OnGlyphChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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//SetCurrentValue(GlyphProperty, Symbol.GetString());
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// 将依赖对象转换为 SymbolIcon 实例
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var control = (SymbolIcon)d;
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// 在这里,你可以执行一些无法通过纯 XAML 绑定实现的逻辑。
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// 例如:
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// 1. 根据不同的图标触发不同的动画或视觉状态。
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// 2. 记录或调试图标的变更。
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// 3. 执行一些复杂的计算。
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// 示例:假设我们有一个特殊的“同步”图标,当它被设置时,我们想触发一个动画。
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// 这通常与 VisualStateManager 结合使用。
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var newSymbol = (MaterialSymbol)e.NewValue;
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if (newSymbol == MaterialSymbol.Sync) // 假设你的枚举中有 Sync
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{
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// 触发一个名为 "Syncing" 的视觉状态,该状态可以在 Generic.xaml 中定义一个旋转动画。
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// VisualStateManager.GoToState(control, "Syncing", true);
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}
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else
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{
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// 回到普通状态
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// VisualStateManager.GoToState(control, "Normal", true);
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}
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// 注意:因为我们已经在模板中通过数据绑定更新了 TextBlock 的 Text 属性,
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// 所以这里不需要手动去查找模板中的 TextBlock 并设置其 Text。
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// 数据绑定是处理这类UI更新的推荐方式。
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}
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//private void SetFontReference()
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//{ SetResourceReference(FontFamilyProperty, "MaterialSymbolsRounded"); }
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//protected override void OnInitialized(EventArgs e)
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//{
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// base.OnInitialized(e);
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// SetFontReference();
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//}
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// 当控件的模板应用后调用,可以在此获取模板中的元素
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public override void OnApplyTemplate()
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{
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base.OnApplyTemplate();
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// 如果你需要在这里对模板中的元素做一些初始化操作,可以这样做。
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// 例如:var textBlock = GetTemplateChild("IconText") as TextBlock;
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// 但在这个场景下,由于 TemplateBinding 的存在,通常是不需要的。
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}
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/// <summary>
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/// Gets or sets displayed <see cref="MaterialSymbol"/>.
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/// </summary>
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public MaterialSymbol Symbol
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{
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get => (MaterialSymbol)GetValue(SymbolProperty);
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set => SetValue(SymbolProperty, value);
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}
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/// <summary>
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/// If the icon is not found in some places, this one will be displayed.
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/// </summary>
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private const MaterialSymbol DefaultIcon = MaterialSymbol.Empty;
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/// <summary>
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/// Finds icon based on name.
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/// </summary>
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/// <param name="name">Name of the icon.</param>
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public static MaterialSymbol Parse(string name)
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{
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if(string.IsNullOrEmpty(name))
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{
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return DefaultIcon;
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}
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try
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{
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return (MaterialSymbol)Enum.Parse(typeof(MaterialSymbol), name);
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} catch(Exception)
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{
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return DefaultIcon;
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}
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}
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}
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