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ShrlAlgoToolkit/Melskin/Controls/Decorations/SlotBorder.xaml

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<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:conv="clr-namespace:Melskin.Converters"
xmlns:dec="clr-namespace:Melskin.Controls.Decorations"
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xmlns:internal="clr-namespace:Melskin.Converters.Internal">
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<Style TargetType="{x:Type dec:SlotBorder}">
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<Setter Property="Focusable" Value="False" />
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<Setter Property="Foreground" Value="{DynamicResource TextPrimaryBrush}" />
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<Setter Property="Background" Value="{DynamicResource ControlBackgroundNormalBrush}" />
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<Setter Property="LightShadowBrush" Value="{DynamicResource LightShadowBrush}" />
<Setter Property="DarkShadowBrush" Value="{DynamicResource DarkShadowBrush}" />
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<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Stretch" />
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<Setter Property="CornerRadius" Value="4" />
<Setter Property="Padding" Value="2" />
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<Setter Property="ShaderEnabled" Value="True" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="FontSize" Value="14" />
<Setter Property="Intensity" Value="1" />
<Setter Property="Template">
<Setter.Value>
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<ControlTemplate TargetType="{x:Type dec:SlotBorder}">
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<Grid>
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<!-- 隐藏阴影的时候呈现背景色 -->
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<!-- 默认4的边距显示光影效果 -->
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<Border
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Margin="4"
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Background="{TemplateBinding Background}"
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CornerRadius="{TemplateBinding CornerRadius}" />
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<!-- 内阴影效果 -->
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<Grid Visibility="{TemplateBinding ShaderEnabled, Converter={x:Static conv:BooleanToVisibilityConverter.CollapsedInstance}}">
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<!-- 背景填充 -->
<Rectangle Fill="{TemplateBinding Background}" />
<!-- 左上阴影 -->
<Border
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Margin="{TemplateBinding Intensity,
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Converter={x:Static internal:IntensityToSlotShadowMarginConverter.Instance}}"
Background="{TemplateBinding DarkShadowBrush}"
CornerRadius="{TemplateBinding CornerRadius}" />
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<!-- 右下高亮 -->
<Border
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Margin="{TemplateBinding Intensity,
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Converter={x:Static internal:IntensityToSlotLightMarginConverter.Instance}}"
Background="{TemplateBinding LightShadowBrush}"
CornerRadius="{TemplateBinding CornerRadius}" />
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<!-- 背景中央 -->
<Border
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Margin="{TemplateBinding Intensity,
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Converter={x:Static internal:IntensityToSlotMarginConverter.Instance}}"
Background="{TemplateBinding Background}"
CornerRadius="{TemplateBinding CornerRadius}" />
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<!-- 裁切区域 -->
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<Grid.Clip>
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<MultiBinding
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Converter="{x:Static internal:CreateSlotClipGeometryConverter.Instance}"
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ConverterParameter="4"
Mode="OneWay">
<Binding
Mode="OneWay"
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Path="CornerRadius"
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RelativeSource="{RelativeSource TemplatedParent}" />
<Binding
Mode="OneWay"
Path="ActualWidth"
RelativeSource="{RelativeSource TemplatedParent}" />
<Binding
Mode="OneWay"
Path="ActualHeight"
RelativeSource="{RelativeSource TemplatedParent}" />
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</MultiBinding>
</Grid.Clip>
<Grid.Effect>
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<BlurEffect Radius="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Intensity, Converter={x:Static internal:IntensityToSlotBlurConverter.Instance}, Mode=OneWay}" />
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</Grid.Effect>
</Grid>
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<!-- 显示边框和内容 -->
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<!-- 默认4的边距显示光影效果 -->
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<Border
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Margin="4"
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BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
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CornerRadius="{TemplateBinding CornerRadius}">
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<ContentPresenter
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x:Name="contentPresenter"
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Margin="{TemplateBinding Padding}"
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HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
Focusable="False"
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RecognizesAccessKey="True"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
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TextElement.Foreground="{TemplateBinding Foreground}" />
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</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>