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ShrlAlgoToolkit/ShrlAlgoToolkit.RevitAddins/RvCivil/SlopedFloorCmd.cs

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C#
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using Autodesk.Revit.Attributes;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI.Selection;
using Nice3point.Revit.Toolkit.External;
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namespace ShrlAlgoToolkit.RevitAddins.RvCivil;
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[Transaction(TransactionMode.Manual)]
public class SlopedFloorCmd : ExternalCommand
{
public override void Execute()
{
Document.Invoke(
_ =>
{
Line line1 = null;
Line line2 = null;
HostObject obj1 = null;
HostObject obj2 = null;
var refer = UiDocument.Selection.PickObject(
ObjectType.Edge,
new FuncFilter(
elem => elem is HostObject,
(r, _) =>
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{
obj1 = Document.GetElement(r) as HostObject;
var edge = obj1?.GetGeometryObjectFromReference(r) as Edge;
if (edge?.AsCurve() is Line l && l.Direction.Z < 0.0001)
{
line1 = l;
return true;
}
return false;
}
),
"请选择主体元素其中的一条水平边"
);
var elem = Document.GetElement(refer);
UiDocument.Selection.PickObject(
ObjectType.Edge,
new FuncFilter(
elem => elem is HostObject && elem.Id != obj1.Id,
(r, _) =>
{
obj2 = Document.GetElement(r) as HostObject;
var edge1 = obj2?.GetGeometryObjectFromReference(r) as Edge;
if (
edge1?.AsCurve() is Line l
&& l.Direction.Z < 0.0001
&& l.Direction.CrossProduct(line1.Direction).IsAlmostEqualTo(XYZ.Zero)
&& l.Distance(line1.Origin) > Application.ShortCurveTolerance / 304.8
)
{
line2 = l;
return true;
}
return false;
}
),
"请选择与另一条平行的水平边"
);
var level1 = Document.GetElement(obj1.LevelId) as Level;
var level2 = Document.GetElement(obj2.LevelId) as Level;
var baseLevel = level1?.Elevation > level2?.Elevation ? level2 : level1;
//基准边,低的边
var lineBase = line1.Origin.Z < line2.Origin.Z ? line1 : line2;
var lineAnother = line1.Origin.Z < line2.Origin.Z ? line2 : line1;
//if (line1.Origin.Z < line2.Origin.Z)
//{
// lineBase = line1;
// lineAnother = line2;
//}
//else
//{
// lineBase = line2;
// lineAnother = line1;
//}
var curveArr = new CurveArray();
var planeToProject = Plane.CreateByNormalAndOrigin(XYZ.BasisZ, lineBase.Origin);
var p1 = planeToProject.ProjectOf(lineBase.GetEndPoint(0));
var p2 = planeToProject.ProjectOf(lineBase.GetEndPoint(1));
var p3 = planeToProject.ProjectOf(lineAnother.GetEndPoint(0));
var p4 = planeToProject.ProjectOf(lineAnother.GetEndPoint(1));
Line l1;
Line l2;
Line l3;
Line l4;
if (lineBase.Direction.IsAlmostEqualTo(lineAnother.Direction))
{
l1 = Line.CreateBound(p1, p2);
l3 = Line.CreateBound(p4, p3);
l4 = Line.CreateBound(p3, p1);
l2 = Line.CreateBound(p2, p4);
}
else
{
l1 = Line.CreateBound(p1, p2);
l3 = Line.CreateBound(p3, p4);
l4 = Line.CreateBound(p4, p1);
l2 = Line.CreateBound(p2, p3);
}
curveArr.Append(l1);
curveArr.Append(l2);
curveArr.Append(l3);
curveArr.Append(l4);
//var isStructure = obj1.get_Parameter(BuiltInParameter.FLOOR_PARAM_IS_STRUCTURAL).AsInteger();
//选择线的中点连线
var centerLine = Line.CreateBound(lineBase.Evaluate(0.5, true), lineAnother.Evaluate(0.5, true));
//中线和边线叉乘,求出楼板面的法向量
var floorNormal = lineBase.Direction.CrossProduct(centerLine.Direction);
if (floorNormal.Z < 0)
{
floorNormal = floorNormal.Negate();
}
//坡度角
var radian = floorNormal.AngleTo(XYZ.BasisZ);
//另一条楼板边垂直xy的平面
var normal = lineAnother.Direction.CrossProduct(XYZ.BasisZ);
var plane = Plane.CreateByNormalAndOrigin(normal, lineAnother.Evaluate(0.5, true));
//点与平面的距离
var centerPoint = lineBase.Evaluate(0.5, true);
var perpPoint = plane.ProjectOf(centerPoint);
var slopedArrow = Line.CreateBound(centerPoint, new XYZ(perpPoint.X, perpPoint.Y, centerPoint.Z));
//if (lineBase.Origin.Z > lineAnother.Origin.Z)
//{
// slopedArrow = slopedArrow.CreateReversed() as Line;
//}
//即板上表面法向量和Z轴正向之间
//double radian = slopedArrow.Direction.AngleOnPlaneTo(XYZ.BasisX, XYZ.BasisZ);
//double slope = Math.Abs(line1.Evaluate(0.5, true).Z - line2.Evaluate(0.5, true).Z);
//slopedArrow用以指定在XY平面上绘制的板轮廓是沿着哪个方向进行坡度变化的。因此这条线实际上是XY平面上垂直于板上表面与XY平面交线的一条线。
#if REVIT2018 || REVIT2020
Document.Create.NewSlab(curveArr, baseLevel, slopedArrow, Math.Tan(radian), true);
#elif REVIT2025
var floorType = Floor.GetDefaultFloorType(Document, false);
if (elem is Floor floor)
{
floorType = floor.GetTypeId();
}
var loops = new List<CurveLoop>() { CurveLoop.Create(new List<Curve>() { l1, l2, l3, l4 }) };
Floor.Create(Document, loops, floorType, baseLevel.Id, true, slopedArrow, Math.Tan(radian));
#endif
},
"坡度楼板"
);
}
private static bool IfSameHeight(List<double> vs)
{
//判断楼板中各端点标高是否相等
List<double> list = new();
foreach (var z in vs)
{
if (list.Contains(z) == false)
{
list.Add(z);
}
}
return list.Count == 1;
}
//编辑子图元
private void EditSubElements(Floor floor)
{
#if REVIT2018 || REVIT2020
var slabShapeEditor = floor.SlabShapeEditor;
#elif REVIT2025
var slabShapeEditor = floor.GetSlabShapeEditor();
#endif
if (slabShapeEditor.IsEnabled)
{
var vertices = slabShapeEditor.SlabShapeVertices;
var zList = new List<double>();
foreach (SlabShapeVertex slabShapeVertex in vertices)
{
zList.Add(slabShapeVertex.Position.Z);
}
//判断为水平板后重设形状
if (IfSameHeight(zList))
{
var floorLevel = floor.Document.GetElement(floor.LevelId) as Level; //获取楼板所在标高
var levelHeight = floorLevel.LookupParameter("立面").AsDouble(); //获取所在标高的标高
var offsetHeight = zList.FirstOrDefault() - levelHeight;
floor.get_Parameter(BuiltInParameter.FLOOR_HEIGHTABOVELEVEL_PARAM).Set(offsetHeight);
slabShapeEditor.ResetSlabShape();
}
}
}
}