2025-07-31 20:12:24 +08:00
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namespace AntDesignWPF.Utils
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2025-07-11 09:20:23 +08:00
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{
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using System;
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using System.Runtime.InteropServices;
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internal static class DoubleUtil
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{
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// Const values
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// Smallest double value such that 1.0+DBL_EPSILON != 1.0
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internal const double DBL_EPSILON = 2.2204460492503131e-016;
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// Number close to zero, where float.MinValue is -float.MaxValue
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internal const float FLT_MIN = 1.175494351e-38F;
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/// <summary>
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/// AreClose - Returns whether or not two doubles are "close". That is, whether or
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/// not they are within epsilon of each other. Note that this epsilon is proportional
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/// to the numbers themselves to that AreClose survives scalar multiplication.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false. This is important enough to repeat:
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/// NB: NO CODE CALLING THIS FUNCTION SHOULD DEPEND ON ACCURATE RESULTS - this should be
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/// used for optimizations *only*.
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/// </summary>
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/// <returns>
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/// bool - the result of the AreClose comparision.
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/// </returns>
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/// <param name="value1"> The first double to compare. </param>
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/// <param name="value2"> The second double to compare. </param>
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public static bool AreClose(double value1, double value2)
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{
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//in case they are Infinities (then epsilon check does not work)
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if (value1 == value2) return true;
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// This computes (|value1-value2| / (|value1| + |value2| + 10.0)) < DBL_EPSILON
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var eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0) * DBL_EPSILON;
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var delta = value1 - value2;
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return -eps < delta && eps > delta;
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}
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/// <summary>
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/// LessThan - Returns whether or not the first double is less than the second double.
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/// That is, whether or not the first is strictly less than *and* not within epsilon of
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/// the other number. Note that this epsilon is proportional to the numbers themselves
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/// to that AreClose survives scalar multiplication. Note,
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false. This is important enough to repeat:
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/// NB: NO CODE CALLING THIS FUNCTION SHOULD DEPEND ON ACCURATE RESULTS - this should be
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/// used for optimizations *only*.
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/// </summary>
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/// <returns>
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/// bool - the result of the LessThan comparision.
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/// </returns>
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/// <param name="value1"> The first double to compare. </param>
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/// <param name="value2"> The second double to compare. </param>
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public static bool LessThan(double value1, double value2)
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{
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return value1 < value2 && !AreClose(value1, value2);
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}
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/// <summary>
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/// GreaterThan - Returns whether or not the first double is greater than the second double.
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/// That is, whether or not the first is strictly greater than *and* not within epsilon of
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/// the other number. Note that this epsilon is proportional to the numbers themselves
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/// to that AreClose survives scalar multiplication. Note,
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false. This is important enough to repeat:
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/// NB: NO CODE CALLING THIS FUNCTION SHOULD DEPEND ON ACCURATE RESULTS - this should be
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/// used for optimizations *only*.
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/// </summary>
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/// <returns>
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/// bool - the result of the GreaterThan comparision.
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/// </returns>
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/// <param name="value1"> The first double to compare. </param>
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/// <param name="value2"> The second double to compare. </param>
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public static bool GreaterThan(double value1, double value2)
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{
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return value1 > value2 && !AreClose(value1, value2);
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}
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/// <summary>
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/// IsOne - Returns whether or not the double is "close" to 1. Same as AreClose(double, 1),
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/// but this is faster.
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/// </summary>
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/// <returns>
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/// bool - the result of the AreClose comparision.
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/// </returns>
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/// <param name="value"> The double to compare to 1. </param>
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public static bool IsOne(double value)
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{
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return Math.Abs(value - 1.0) < 10.0 * DBL_EPSILON;
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}
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/// <summary>
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/// IsZero - Returns whether or not the double is "close" to 0. Same as AreClose(double, 0),
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/// but this is faster.
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/// </summary>
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/// <returns>
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/// bool - the result of the AreClose comparision.
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/// </returns>
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/// <param name="value"> The double to compare to 0. </param>
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public static bool IsZero(double value)
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{
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return Math.Abs(value) < 10.0 * DBL_EPSILON;
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}
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[StructLayout(LayoutKind.Explicit)]
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private struct NanUnion
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{
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[FieldOffset(0)]
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internal double DoubleValue;
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[FieldOffset(0)]
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internal ulong UintValue;
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}
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// The standard CLR double.IsNaN() function is approximately 100 times slower than our own wrapper,
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// so please make sure to use DoubleUtil.IsNaN() in performance sensitive code.
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// PS item that tracks the CLR improvement is DevDiv Schedule : 26916.
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// IEEE 754 : If the argument is any value in the range 0x7ff0000000000001L through 0x7fffffffffffffffL
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// or in the range 0xfff0000000000001L through 0xffffffffffffffffL, the result will be NaN.
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public static bool IsNaN(double value)
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{
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var t = new NanUnion
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{
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DoubleValue = value
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};
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var exp = t.UintValue & 0xfff0000000000000;
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var man = t.UintValue & 0x000fffffffffffff;
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return (exp == 0x7ff0000000000000 || exp == 0xfff0000000000000) && man != 0;
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}
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}
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}
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