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ShrlAlgoToolkit/NeuWPF/Lume/Lume.csproj

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2025-08-20 12:10:13 +08:00
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net462</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>13.0</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
<Version>1.0.0</Version>
<!-- <PackageVersion>1.1.1</PackageVersion>-->
<!-- <Company>SyminStudio</Company>-->
<!-- <GeneratePackageOnBuild>True</GeneratePackageOnBuild>-->
<!-- <Authors>Symin</Authors>-->
<!-- <Copyright>Copyright (c) 2022 SyminStudio</Copyright>-->
<!-- <RepositoryUrl>https://github.com/syminomega/SyminUI</RepositoryUrl>-->
<!-- <PackageTags>WPF;Theme;Controls</PackageTags>-->
<!-- <PackageLicenseExpression>MIT</PackageLicenseExpression>-->
<!-- <PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>-->
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<!-- <PackageReleaseNotes>修改ElementViewBase的属性实现。现在您可以在初始化时忽略属性顺序。</PackageReleaseNotes>-->
</PropertyGroup>
<ItemGroup>
<Resource Include="Assets\MaterialSymbolsRounded-Regular.ttf" />
<Resource Include="Shaders\LightedSurfaceEffect.ps" />
<Resource Include="Shaders\BrightnessContrastEffect.ps" />
</ItemGroup>
<ItemGroup>
<!--<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />-->
<!--<PackageReference Include="Microsoft.HLSL.CSharpVB" Version="1.0.2" />-->
<PackageReference Include="PolySharp" Version="1.15.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<!-- <PackageReference Include="System.ValueTuple" Version="4.6.1" />-->
</ItemGroup>
<!-- $(ProjectDir) 是一个MSBuild的宏它代表了当前项目的根目录路径包含最后的反斜杠""-->
<!-- -i "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的一个参数。-->
<!-- -o "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的另一个参数。-->
<!-- 着色器源文件(例如.fx或.hlsl文件-->
<!-- <Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="&quot;$(ProjectDir)Resources\Tools\EffectShaderCompiler.exe&quot; -i &quot;$(ProjectDir)Shaders&quot; -o &quot;$(ProjectDir)Shaders&quot;" />
</Target>-->
</Project>