命令更新
This commit is contained in:
@@ -355,8 +355,7 @@ public class MultiComboBox : Control
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{
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{
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base.OnApplyTemplate();
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base.OnApplyTemplate();
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if (listBox != null)
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listBox?.SelectionChanged -= ListBox_SelectionChanged;
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listBox.SelectionChanged -= ListBox_SelectionChanged;
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listBox = GetTemplateChild("PART_ListBox") as ListBox;
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listBox = GetTemplateChild("PART_ListBox") as ListBox;
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filterTextBox = GetTemplateChild("PART_FilterTextBox") as TextBox;
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filterTextBox = GetTemplateChild("PART_FilterTextBox") as TextBox;
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@@ -564,8 +563,7 @@ public class MultiComboBox : Control
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private static void OnSelectionModeChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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private static void OnSelectionModeChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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{
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var c = (MultiComboBox)d;
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var c = (MultiComboBox)d;
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if (c.listBox != null)
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c.listBox?.SelectionMode = c.SelectionMode;
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c.listBox.SelectionMode = c.SelectionMode;
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c.isUpdatingSelection = true;
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c.isUpdatingSelection = true;
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try
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try
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@@ -620,7 +618,7 @@ public class MultiComboBox : Control
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// 1. 移除 ListBox 中有但源中没有的 (倒序遍历以安全删除)
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// 1. 移除 ListBox 中有但源中没有的 (倒序遍历以安全删除)
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for (int i = controlList.Count - 1; i >= 0; i--)
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for (int i = controlList.Count - 1; i >= 0; i--)
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{
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{
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if (!sourceSet.Contains(controlList[i]))
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if (!sourceSet.Contains(controlList[i]!))
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{
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{
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controlList.RemoveAt(i);
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controlList.RemoveAt(i);
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}
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}
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@@ -763,13 +761,13 @@ public class MultiComboBox : Control
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}
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}
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// 处理第一个元素
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// 处理第一个元素
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if (IsMatch(firstItem, filter!, propDesc)) filtered.Add(firstItem);
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if (IsMatch(firstItem, filter!, propDesc)) filtered.Add(firstItem!);
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}
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}
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// 处理剩余元素
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// 处理剩余元素
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while (enumerator.MoveNext())
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while (enumerator.MoveNext())
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{
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{
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if (IsMatch(enumerator.Current, filter, propDesc))
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if (IsMatch(enumerator.Current, filter!, propDesc))
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filtered.Add(enumerator.Current);
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filtered.Add(enumerator.Current);
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}
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}
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@@ -791,6 +789,6 @@ public class MultiComboBox : Control
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value = item.ToString();
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value = item.ToString();
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}
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}
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return value != null && value.IndexOf(filter, StringComparison.OrdinalIgnoreCase) >= 0;
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return value != null && value.Contains(filter);
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}
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}
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}
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}
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@@ -13,7 +13,7 @@ namespace Melskin.Controls
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/// </summary>
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/// </summary>
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public class SearchableComboBox : ComboBox
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public class SearchableComboBox : ComboBox
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{
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{
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private TextBox editableTextBox;
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private TextBox? editableTextBox;
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private bool isInternalOperation;
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private bool isInternalOperation;
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static SearchableComboBox()
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static SearchableComboBox()
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@@ -31,11 +31,13 @@ namespace Melskin.Controls
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public override void OnApplyTemplate()
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public override void OnApplyTemplate()
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{
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{
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base.OnApplyTemplate();
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base.OnApplyTemplate();
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if (GetTemplateChild("PART_EditableTextBox") is TextBox _editableTextBox)
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editableTextBox = GetTemplateChild("PART_EditableTextBox") as TextBox;
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if (editableTextBox != null)
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{
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{
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_editableTextBox.TextChanged += OnEditableTextBoxTextChanged;
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editableTextBox.TextChanged += OnEditableTextBoxTextChanged;
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// 点击时全选
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// 点击时全选
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_editableTextBox.GotFocus += (s, e) => _editableTextBox.SelectAll();
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editableTextBox.GotFocus += (s, e) => editableTextBox.SelectAll();
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}
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}
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}
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}
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@@ -54,7 +56,7 @@ namespace Melskin.Controls
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private void OnEditableTextBoxTextChanged(object sender, TextChangedEventArgs e)
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private void OnEditableTextBoxTextChanged(object sender, TextChangedEventArgs e)
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{
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{
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if (isInternalOperation) return;
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if (isInternalOperation) return;
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if (editableTextBox == null) return;
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string searchText = editableTextBox.Text;
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string searchText = editableTextBox.Text;
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string selectedText = GetItemDisplayText(SelectedItem);
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string selectedText = GetItemDisplayText(SelectedItem);
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@@ -75,7 +77,7 @@ namespace Melskin.Controls
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string itemText = GetItemDisplayText(item);
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string itemText = GetItemDisplayText(item);
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// 只要包含关键字就显示(忽略大小写)
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// 只要包含关键字就显示(忽略大小写)
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return itemText.IndexOf(searchText, StringComparison.OrdinalIgnoreCase) >= 0;
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return itemText.Contains(searchText);
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};
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};
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// 自动打开下拉框
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// 自动打开下拉框
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@@ -7,10 +7,10 @@ namespace Melskin.Utilities;
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internal class RelayCommand : ICommand
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internal class RelayCommand : ICommand
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{
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{
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private readonly Action<object?> execute;
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private readonly Action<object?> execute;
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private readonly Predicate<object?>? _canExecute;
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private readonly Predicate<object?>? canExecute;
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/// <summary>
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/// <summary>
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/// 当命令的可执行状态更改时发生的事件。
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/// 当命令的可执行状态更改时发生的事件。
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/// 此事件通知UI,当命令的CanExecute方法返回值发生变化时,需要重新查询命令的状态。
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/// 广播此事件通知UI,当命令的CanExecute方法返回值发生变化时,需要重新查询命令的状态。
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/// </summary>
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/// </summary>
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public event EventHandler? CanExecuteChanged
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public event EventHandler? CanExecuteChanged
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{
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{
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@@ -18,16 +18,23 @@ internal class RelayCommand : ICommand
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remove => CommandManager.RequerySuggested -= value;
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remove => CommandManager.RequerySuggested -= value;
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}
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}
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/// <summary>
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/// <summary>
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/// 一个简单的ICommand实现,用于传递动作。此命令始终可以执行。
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/// 初始化 RelayCommand 的新实例。
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/// </summary>
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/// </summary>
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public RelayCommand(Action<object?> execute) => this.execute = execute;
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/// <param name="execute">命令执行的逻辑。</param>
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/// <param name="canExecute">判断命令是否可以执行的逻辑(可选)。如果为 null,则命令始终可执行。</param>
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/// <exception cref="ArgumentNullException">execute 为 null 时抛出。</exception>
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public RelayCommand(Action<object?> execute, Predicate<object?>? canExecute = null)
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{
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this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
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this.canExecute = canExecute;
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}
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/// <summary>
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/// <summary>
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/// 判断命令是否可以执行。
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/// 判断命令是否可以执行。
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/// </summary>
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/// </summary>
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/// <param name="parameter">传递给命令的参数。</param>
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/// <param name="parameter">传递给命令的参数。</param>
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/// <returns>返回一个布尔值,指示命令是否能够执行。对于此实现,总是返回true。</returns>
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/// <returns>返回一个布尔值,指示命令是否能够执行。对于此实现,总是返回true。</returns>
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public bool CanExecute(object? parameter) => _canExecute == null || _canExecute(parameter);
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public bool CanExecute(object? parameter) => canExecute == null || canExecute(parameter);
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/// <summary>
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/// <summary>
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/// 执行命令。
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/// 执行命令。
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@@ -36,79 +43,8 @@ internal class RelayCommand : ICommand
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public void Execute(object? parameter) => execute(parameter);
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public void Execute(object? parameter) => execute(parameter);
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/// <summary>
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/// <summary>
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/// 通知命令管理器重新查询此命令的 CanExecute 状态。
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/// 通知命令管理器重新查询此命令的 CanExecute 状态,手动更新,应对一些特殊场景,如倒计时功能结束,手动调用刷新按钮状态。
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/// </summary>
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/// </summary>
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public void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested();
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public void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested();
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}
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}
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/// <summary>
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/// 一个简单的ICommand实现,用于传递动作。此命令始终可以执行。
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/// </summary>
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internal class RelayCommand<T> : ICommand
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{
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private readonly Action<T?> execute;
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private readonly Predicate<T?>? canExecute;
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/// <summary>
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/// 一个简单的ICommand实现,用于传递动作。此命令始终可以执行。
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/// </summary>
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public RelayCommand(Action<T?> execute, Predicate<T?>? canExecute = null)
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{
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this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
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this.canExecute = canExecute;
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}
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/// <summary>
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/// 当命令的可执行状态更改时触发的事件。
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/// 此事件允许UI元素订阅并响应命令可执行性变化,从而能够适时更新其状态(如启用或禁用按钮)。
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/// 通过将此事件与CommandManager.RequerySuggested关联,可以确保每当应用程序中的命令状态可能改变时,UI都会自动检查命令是否仍然可执行。
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/// </summary>
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public event EventHandler? CanExecuteChanged
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{
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add => CommandManager.RequerySuggested += value;
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remove => CommandManager.RequerySuggested -= value;
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}
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/// <summary>
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/// 判断命令是否可以执行。
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/// </summary>
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/// <param name="parameter">传递给命令的参数。</param>
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/// <returns>返回一个布尔值,指示命令是否能够执行。对于此实现,总是返回true。</returns>
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public bool CanExecute(object? parameter)
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{
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if (canExecute == null) return true;
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// 使用安全的类型获取机制,防止 InvalidCastException
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T? validParameter = GetSafeParameter(parameter);
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return canExecute(validParameter);
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}
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/// <summary>
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/// 执行命令。
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/// </summary>
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/// <param name="parameter">传递给命令的参数。</param>
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public void Execute(object? parameter)
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{
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T? validParameter = GetSafeParameter(parameter);
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execute(validParameter);
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}
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/// <summary>
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/// 通知命令管理器重新查询此命令的CanExecute状态。
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/// 此方法用于在命令执行条件可能已更改时更新UI。
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/// </summary>
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public void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested();
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/// <summary>
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/// 安全地将 object 参数转换为泛型 T。如果类型不匹配,则返回 T 的默认值。
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/// </summary>
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private static T? GetSafeParameter(object? parameter)
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{
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if (parameter is T tParam)
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{
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return tParam;
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}
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// 应对 WPF 绑定时可能会传入 null 的情况,特别是在 T 为值类型时
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return default;
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}
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}
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82
Melskin/Utilities/RelayCommand{T}.cs
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82
Melskin/Utilities/RelayCommand{T}.cs
Normal file
@@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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namespace Melskin.Utilities
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{
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/// <summary>
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/// 一个简单的ICommand实现,用于传递动作。此命令始终可以执行。
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/// </summary>
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internal class RelayCommand<T> : ICommand
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{
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private readonly Action<T?> execute;
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private readonly Predicate<T?>? canExecute;
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/// <summary>
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/// 一个简单的ICommand实现,用于传递动作。此命令始终可以执行。
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/// </summary>
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public RelayCommand(Action<T?> execute, Predicate<T?>? canExecute = null)
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{
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this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
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this.canExecute = canExecute;
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}
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/// <summary>
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/// 当命令的可执行状态更改时触发的事件。
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/// 广播此事件允许UI元素订阅并响应命令可执行性变化,从而能够适时更新其状态(如启用或禁用按钮)。
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/// 通过将此事件与CommandManager.RequerySuggested关联,可以确保每当应用程序中的命令状态可能改变时,UI都会自动检查命令是否仍然可执行。
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/// </summary>
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public event EventHandler? CanExecuteChanged
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{
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add => CommandManager.RequerySuggested += value;
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remove => CommandManager.RequerySuggested -= value;
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}
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/// <summary>
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/// 判断命令是否可以执行。
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/// </summary>
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/// <param name="parameter">传递给命令的参数。</param>
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/// <returns>返回一个布尔值,指示命令是否能够执行。对于此实现,总是返回true。</returns>
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public bool CanExecute(object? parameter)
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{
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if (canExecute == null) return true;
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// 使用安全的类型获取机制,防止 InvalidCastException
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T? validParameter = GetSafeParameter(parameter);
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return canExecute(validParameter);
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}
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/// <summary>
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/// 执行命令。
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/// </summary>
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/// <param name="parameter">传递给命令的参数。</param>
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public void Execute(object? parameter)
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{
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T? validParameter = GetSafeParameter(parameter);
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execute(validParameter);
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}
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/// <summary>
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/// 通知命令管理器重新查询此命令的CanExecute状态。
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/// 此方法用于在命令执行条件可能已更改时更新UI,手动更新,应对一些特殊场景,如倒计时功能结束,手动调用刷新按钮状态
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/// </summary>
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public void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested();
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/// <summary>
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/// 安全地将 object 参数转换为泛型 T。如果类型不匹配,则返回 T 的默认值。
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/// </summary>
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private static T? GetSafeParameter(object? parameter)
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{
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if (parameter is T tParam)
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{
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return tParam;
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}
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// 应对 WPF 绑定时可能会传入 null 的情况,特别是在 T 为值类型时
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return default;
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}
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}
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}
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Reference in New Issue
Block a user