功能更新
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147
Melskin/Controls/SplashWindow/SplashWindow.xaml.cs
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147
Melskin/Controls/SplashWindow/SplashWindow.xaml.cs
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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using System.Windows.Media.Animation;
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namespace Melskin.Controls;
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/// <summary>
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/// SplashWindow 类表示一个启动窗口,用于在应用程序初始化时显示。它继承自 Window 并实现了 INotifyPropertyChanged 接口以支持属性更改通知。
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/// 该类主要用于显示带有图片和提示信息的启动界面,并且可以设置自动结束或手动触发结束动画来关闭窗口。
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/// </summary>
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public sealed partial class SplashWindow : Window, INotifyPropertyChanged
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{
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/// <summary>
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/// 属性更改事件,当属性值发生变化时触发此事件。
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/// 实现了INotifyPropertyChanged接口的类可以通过引发此事件来通知绑定客户端其属性值已经更改。
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/// </summary>
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public event PropertyChangedEventHandler? PropertyChanged;
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/// <summary>
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/// 获取启动窗口显示的图像资源URI。此属性用于指定在SplashWindow中展示的图片的位置。
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/// </summary>
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public Uri ImageUri { get; }
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/// <summary>
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/// 用于存储提示信息的字符串。此字段与Hint属性关联,当其值发生变化时会触发属性更改通知。
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/// </summary>
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private string hint = null!;
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/// <summary>
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/// 获取或设置提示信息的字符串。此属性允许用户自定义显示在SplashWindow上的提示文本。当该属性值被修改时,会自动通知所有已注册的属性更改监听者。
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/// </summary>
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public string Hint
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{
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get => hint;
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set => SetProperty(ref hint, value);
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}
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/// <summary>
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///
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/// </summary>
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public bool AutoEnd { get; set; } = false;
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/// <summary>
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///
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/// </summary>
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public DateTime TimeOfCtor = DateTime.Now;
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/// <summary>
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///
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/// </summary>
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/// <param name="imageUri"></param>
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public SplashWindow(Uri imageUri)
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{
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DataContext = this;
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ImageUri = imageUri;
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InitializeComponent();
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MouseLeftButtonDown += (sender, _) =>
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{
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if (sender is DependencyObject depObject)
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{
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GetWindow(depObject)?.DragMove();
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}
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};
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}
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/// <summary>
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/// 触发属性更改事件,通知监听者指定属性的值已更改。
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/// </summary>
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/// <param name="e">包含属性更改信息的事件参数。</param>
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private void OnPropertyChanged(PropertyChangedEventArgs e)
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{
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PropertyChanged?.Invoke(this, e);
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}
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/// <summary>
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/// 触发属性更改事件,通知监听者指定属性的值已更改。
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/// </summary>
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/// <param name="propertyName">发生更改的属性名称,默认通过CallerMemberName特性自动获取。</param>
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private void OnPropertyChanged([CallerMemberName] string? propertyName = null)
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{
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OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
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}
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/// <summary>
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/// 设置属性值,并在属性值发生变化时触发属性更改通知。
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/// </summary>
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/// <typeparam name="T">属性的类型。</typeparam>
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/// <param name="field">要设置的字段。</param>
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/// <param name="newValue">新值。</param>
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/// <param name="propertyName">属性名,默认通过CallerMemberName获取。</param>
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/// <returns>如果属性值发生改变,则返回true;否则返回false。</returns>
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private bool SetProperty<T>(ref T field, T newValue, [CallerMemberName] string? propertyName = null)
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{
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if (EqualityComparer<T>.Default.Equals(field, newValue))
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{
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return false;
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}
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field = newValue;
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OnPropertyChanged(propertyName);
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return true;
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}
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private void Start_Completed(object? sender, EventArgs e)
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{
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if (AutoEnd)
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{
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StartEnd();
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}
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}
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/// <summary>
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/// 在Storyboard动画完成时调用此方法,用于执行窗口关闭操作。
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/// </summary>
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/// <param name="sender">触发事件的对象。</param>
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/// <param name="e">事件参数。</param>
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private void End_Completed(object? sender, EventArgs e)
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{
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Shutdown();
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}
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/// <summary>
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/// 开始执行结束动画。此方法通过调用Dispatcher来查找名为"End"的Storyboard资源并开始播放,从而实现窗口关闭或过渡效果。
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/// </summary>
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public void StartEnd()
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{
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Dispatcher.Invoke(() =>
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{
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var storyboard = (Storyboard)FindResource("End");
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storyboard.Begin();
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});
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}
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/// <summary>
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/// 关闭当前窗口,并停止与之关联的Dispatcher,以确保所有相关的UI线程活动被正确终止。
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/// </summary>
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public void Shutdown()
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{
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Dispatcher.Invoke(() =>
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{
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Close();
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Dispatcher?.InvokeShutdown();
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});
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}
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}
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