182 lines
4.0 KiB
C#
182 lines
4.0 KiB
C#
using System.Xml.Serialization;
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namespace ShrlAlgoToolkit.RevitAddins.RvIndependent.MetroGauges.LandXMLData
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{
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[XmlType("BorderLine")]
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[Serializable]
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public class BorderLine
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{
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public BorderLine()
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{
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Points = new List<Point3D>();
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}
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[XmlIgnore]
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public Point3D this[int index]
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{
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get
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{
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if (index < Points.Count)
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{
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return Points[index];
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}
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throw new IndexOutOfRangeException();
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}
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set
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{
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if (index < Points.Count)
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{
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Points[index] = value;
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return;
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}
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if (index == Points.Count)
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{
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Points.Add(value);
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return;
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}
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throw new IndexOutOfRangeException();
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}
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}
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[XmlIgnore]
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public int Count => Points.Count;
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[XmlIgnore]
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public bool IsReadOnly => false;
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[XmlIgnore]
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public string NameIndex => Name + " " + Index;
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[XmlAttribute("i")]
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public int Index { get; set; }
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[XmlElement("BorderPoint")]
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public List<Point3D> Points { get; set; }
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[XmlAttribute("name")]
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public string Name { get; set; }
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public void Add(Point3D item)
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{
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Points.Add(item);
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}
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public void Clear()
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{
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Points.Clear();
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}
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public bool Contains(Point3D item)
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{
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return Points.Contains(item);
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}
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public void CopyTo(Point3D[] array, int arrayIndex)
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{
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Points.CopyTo(array, arrayIndex);
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}
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public override bool Equals(object obj)
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{
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return this == (BorderLine)obj;
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}
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public IEnumerator<Point3D> GetEnumerator()
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{
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return Points.GetEnumerator();
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public int IndexOf(Point3D item)
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{
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return Points.IndexOf(item);
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}
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public void Insert(int index, Point3D item)
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{
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Points.Insert(index, item);
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}
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public static bool operator ==(BorderLine b1, BorderLine b2)
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{
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if (ReferenceEquals(b1, b2))
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{
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return true;
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}
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if (b1 == null || b2 == null)
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{
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return false;
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}
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if (b1.Index == b2.Index && b1.Name == b2.Name && b1.Count == b2.Count)
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{
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for (int i = 0; i < b1.Count; i++)
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{
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if (b1[i] != b2[i])
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{
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return false;
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}
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}
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return true;
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}
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return false;
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}
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public static bool operator !=(BorderLine b1, BorderLine b2)
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{
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if (ReferenceEquals(b1, b2))
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{
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return false;
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}
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if (b1 == null || b2 == null)
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{
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return true;
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}
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if (b1.Index == b2.Index && b1.Name == b2.Name && b1.Count == b2.Count)
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{
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for (int i = 0; i < b1.Count; i++)
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{
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if (b1[i] != b2[i])
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{
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return true;
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}
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}
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return false;
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}
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return true;
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}
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public bool Remove(Point3D item)
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{
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return Points.Remove(item);
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}
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public void RemoveAt(int index)
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{
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Points.RemoveAt(index);
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}
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public void Transform(GeometryTransformations transformations)
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{
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foreach (Point3D point in Points)
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{
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transformations.Transform(point);
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}
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}
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}
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}
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