Files
ShrlAlgoToolkit/LucentUI/Neumo/NeuWPF.csproj
2025-07-31 20:12:01 +08:00

103 lines
4.2 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net462</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>12.0</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
<Version>1.0.0</Version>
<!-- <PackageVersion>1.1.1</PackageVersion>-->
<!-- <Company>SyminStudio</Company>-->
<!-- <GeneratePackageOnBuild>True</GeneratePackageOnBuild>-->
<!-- <Authors>Symin</Authors>-->
<!-- <Copyright>Copyright (c) 2022 SyminStudio</Copyright>-->
<!-- <RepositoryUrl>https://github.com/syminomega/SyminUI</RepositoryUrl>-->
<!-- <PackageTags>WPF;Theme;Controls</PackageTags>-->
<!-- <PackageLicenseExpression>MIT</PackageLicenseExpression>-->
<!-- <PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>-->
<!-- <GenerateDocumentationFile>True</GenerateDocumentationFile>-->
<!-- <PackageReleaseNotes>修改ElementViewBase的属性实现。现在您可以在初始化时忽略属性顺序。</PackageReleaseNotes>-->
</PropertyGroup>
<!-- <ItemGroup>
<None Remove="Shaders\LightedSurfacePS.ps" />
<None Remove="Convertor\Effect\**" />
</ItemGroup>-->
<ItemGroup>
<Resource Include="Shaders\LightedSurfacePS.ps"/>
<Resource Include="Shaders\BrightnessContrastPS.ps"/>
</ItemGroup>
<!-- <ItemGroup>-->
<!-- <Compile Remove="Convertor\Effect\**" />-->
<!-- </ItemGroup>-->
<!-- <ItemGroup>-->
<!-- <EmbeddedResource Remove="Convertor\Effect\**" />-->
<!-- </ItemGroup>-->
<!-- <ItemGroup>-->
<!-- <Page Remove="Convertor\Effect\**" />-->
<!-- </ItemGroup>-->
<!-- <ItemGroup>-->
<!-- <None Include="Shaders\BrightnessContrastPS.hlsl" />-->
<!-- </ItemGroup>-->
<ItemGroup>
<!--<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />-->
<!--<PackageReference Include="Microsoft.HLSL.CSharpVB" Version="1.0.2" />-->
<PackageReference Include="PolySharp" Version="1.15.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<!-- <PackageReference Include="System.ValueTuple" Version="4.6.1" />-->
</ItemGroup>
<ItemGroup>
<Page Update="Controls\FlattenButton.xaml">
<Generator>MSBuild:Compile</Generator>
<XamlRuntime>Wpf</XamlRuntime>
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\FlattenComboBox.xaml">
<Generator>MSBuild:Compile</Generator>
<XamlRuntime>Wpf</XamlRuntime>
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\FlattenTextBox.xaml">
<Generator>MSBuild:Compile</Generator>
<XamlRuntime>Wpf</XamlRuntime>
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\RepeatButtonTransparent.xaml">
<Generator>MSBuild:Compile</Generator>
<XamlRuntime>Wpf</XamlRuntime>
<SubType>Designer</SubType>
</Page>
<Page Update="Assets\CommonGeometry.xaml">
<Generator>MSBuild:Compile</Generator>
<XamlRuntime>Wpf</XamlRuntime>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<Folder Include="Utilities\" />
</ItemGroup>
<!-- <ItemGroup>-->
<!-- <Folder Include="Layouts\"/>-->
<!-- </ItemGroup>-->
<!-- $(ProjectDir) 是一个MSBuild的宏它代表了当前项目的根目录路径包含最后的反斜杠""-->
<!-- -i "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的一个参数。-->
<!-- -o "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的另一个参数。-->
<!-- 着色器源文件(例如.fx或.hlsl文件-->
<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="&quot;$(ProjectDir)Resources\Tools\EffectShaderCompiler.exe&quot; -i &quot;$(ProjectDir)Shaders&quot; -o &quot;$(ProjectDir)Shaders&quot;"/>
</Target>
</Project>