33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
|
|
|
|
|
|
namespace WPFluent.Hardware;
|
|
|
|
/// <summary>
|
|
/// An <see cref="int"/> value whose high-order word corresponds to the rendering tier for the current thread.
|
|
/// <para>Starting in the .NET Framework 4, rendering tier 1 has been redefined to only include graphics hardware that
|
|
/// supports DirectX 9.0 or greater. Graphics hardware that supports DirectX 7 or 8 is now defined as rendering tier
|
|
/// 0.</para>
|
|
/// </summary>
|
|
public enum RenderingTier
|
|
{
|
|
/// <summary>
|
|
/// No graphics hardware acceleration is available for the application on the device. All graphics features use
|
|
/// software acceleration. The DirectX version level is less than version 9.0.
|
|
/// </summary>
|
|
NoAcceleration = 0x0,
|
|
|
|
/// <summary>
|
|
/// Most of the graphics features of WPF will use hardware acceleration if the necessary system resources are
|
|
/// available and have not been exhausted. This corresponds to a DirectX version that is greater than or equal to
|
|
/// 9.0.
|
|
/// </summary>
|
|
PartialAcceleration = 0x1,
|
|
|
|
/// <summary>
|
|
/// Most of the graphics features of WPF will use hardware acceleration provided the necessary system resources have
|
|
/// not been exhausted. This corresponds to a DirectX version that is greater than or equal to 9.0.
|
|
/// </summary>
|
|
FullAcceleration = 0x2,
|
|
}
|