Files
ShrlAlgoToolkit/NeuWPF/NeoUI/Converters/Internal/IntensityToSlotLightMarginConverter.cs
2025-08-20 12:10:13 +08:00

29 lines
1.2 KiB
C#

using System.Globalization;
using System.Windows.Data;
namespace NeumUI.Converters.Internal;
/// <summary>
/// 将光强度值转换为灯光边距的转换器。该转换器实现了 IValueConverter 接口,用于将双精度浮点数表示的光强度值转换成 Thickness 类型的对象,代表了灯光效果在用户界面中的边距。
/// </summary>
/// <remarks>
/// 该转换器主要用于 WPF 应用程序中,通过绑定到 UI 元素上,实现基于光强度动态调整边距的效果。它不支持从 Thickness 转换回光强度的逆向操作。
/// </remarks>
[ValueConversion(typeof(double), typeof(Thickness))]
internal class IntensityToSlotLightMarginConverter : IValueConverter
{
public static readonly IntensityToSlotLightMarginConverter Instance = new();
public object Convert(object? value, Type targetType, object? parameter, CultureInfo culture)
{
var intensity = (double)(value ?? 0);
//此处与中央Margin匹配
var offset = 4 + intensity * 4;
return new Thickness(offset, offset, 0, 0);
}
public object ConvertBack(object? value, Type targetType, object? parameter, CultureInfo culture)
{
return Binding.DoNothing;
}
}