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AntdWpf/Microsoft.Windows.Shell/Standard/DoubleUtil.cs
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130
AntdWpf/Microsoft.Windows.Shell/Standard/DoubleUtil.cs
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namespace AntdWpf.Microsoft.Windows.Shell.Standard
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{
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using System.Diagnostics.CodeAnalysis;
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/// <summary>
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/// DoubleUtil uses fixed eps to provide fuzzy comparison functionality for doubles.
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/// Note that FP noise is a big problem and using any of these compare
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/// methods is not a complete solution, but rather the way to reduce
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/// the probability of repeating unnecessary work.
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/// </summary>
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internal static class DoubleUtilities
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{
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/// <summary>
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/// Epsilon - more or less random, more or less small number.
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/// </summary>
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private const double Epsilon = 0.00000153;
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/// <summary>
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/// AreClose returns whether or not two doubles are "close". That is, whether or
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/// not they are within epsilon of each other.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the AreClose comparision.</returns>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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public static bool AreClose(double value1, double value2)
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{
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if (value1 == value2)
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{
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return true;
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}
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double delta = value1 - value2;
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return (delta < Epsilon) && (delta > -Epsilon);
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}
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/// <summary>
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/// LessThan returns whether or not the first double is less than the second double.
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/// That is, whether or not the first is strictly less than *and* not within epsilon of
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/// the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the LessThan comparision.</returns>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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public static bool LessThan(double value1, double value2)
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{
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return (value1 < value2) && !AreClose(value1, value2);
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}
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/// <summary>
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/// GreaterThan returns whether or not the first double is greater than the second double.
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/// That is, whether or not the first is strictly greater than *and* not within epsilon of
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/// the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the GreaterThan comparision.</returns>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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public static bool GreaterThan(double value1, double value2)
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{
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return (value1 > value2) && !AreClose(value1, value2);
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}
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/// <summary>
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/// LessThanOrClose returns whether or not the first double is less than or close to
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/// the second double. That is, whether or not the first is strictly less than or within
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/// epsilon of the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the LessThanOrClose comparision.</returns>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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public static bool LessThanOrClose(double value1, double value2)
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{
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return (value1 < value2) || AreClose(value1, value2);
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}
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/// <summary>
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/// GreaterThanOrClose returns whether or not the first double is greater than or close to
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/// the second double. That is, whether or not the first is strictly greater than or within
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/// epsilon of the other number.
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/// There are plenty of ways for this to return false even for numbers which
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/// are theoretically identical, so no code calling this should fail to work if this
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/// returns false.
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/// </summary>
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/// <param name="value1">The first double to compare.</param>
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/// <param name="value2">The second double to compare.</param>
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/// <returns>The result of the GreaterThanOrClose comparision.</returns>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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public static bool GreaterThanOrClose(double value1, double value2)
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{
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return (value1 > value2) || AreClose(value1, value2);
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}
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/// <summary>
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/// Test to see if a double is a finite number (is not NaN or Infinity).
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/// </summary>
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/// <param name='value'>The value to test.</param>
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/// <returns>Whether or not the value is a finite number.</returns>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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public static bool IsFinite(double value)
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{
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return !double.IsNaN(value) && !double.IsInfinity(value);
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}
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/// <summary>
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/// Test to see if a double a valid size value (is finite and > 0).
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/// </summary>
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/// <param name='value'>The value to test.</param>
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/// <returns>Whether or not the value is a valid size value.</returns>
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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public static bool IsValidSize(double value)
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{
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return IsFinite(value) && GreaterThanOrClose(value, 0);
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}
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}
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}
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