增加保温层和整理管线的功能,修复自动保存功能等修复多个bug

This commit is contained in:
GG Z
2024-10-27 00:19:48 +08:00
parent b6647218be
commit 77655c9ef5
67 changed files with 3159 additions and 731 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Security.Cryptography;
using System.Windows;
using Autodesk.Revit.DB;
@@ -55,13 +56,35 @@ namespace Sai.RvKits.RvView
{
var uidoc = uiapp.ActiveUIDocument;
var element = uidoc.SelectObject(new FuncFilter(elem => elem.GetLocCurve() is Line));
#region
//var firstTip = "请选择第一个点以确定正交剖面的定位点";
//var lastTip = "请选择第二个点以确定拉抻的深度";
//if (IsParallel)
//{
// firstTip = "请选择第一个剖面范围水平的边界点";
// lastTip = "请选择第二个剖面范围水平的边界点";
//}
//var firstrefer = uidoc.Selection
// .PickObject(Autodesk.Revit.UI.Selection.ObjectType.PointOnElement, firstTip);
//var lastrefer = uidoc.Selection
// .PickObject(Autodesk.Revit.UI.Selection.ObjectType.PointOnElement, lastTip);
//var first = firstrefer.GlobalPoint;
//var last = firstrefer.GlobalPoint;
//var elementByCurve = uidoc.Document.GetElement(firstrefer);
//var firstPoint = elementByCurve.GetLocCurve().Project(first).XYZPoint;
//var lastPoint = elementByCurve.GetLocCurve().Project(last).XYZPoint;
#endregion
var lc = element.Location as LocationCurve;
var line = lc.Curve as Line;
var doc = uidoc.Document;
//获取剖面图类型
var viewfamilyType = doc.OfClass<ViewFamilyType>()
.Cast<ViewFamilyType>()
.Where(t => t.ViewFamily == ViewFamily.Section)
.FirstOrDefault();
var bb = element.get_BoundingBox(null);
var minZ = bb.Min.Z;
var maxZ = bb.Max.Z;
@@ -70,30 +93,33 @@ namespace Sai.RvKits.RvView
ViewSection viewSection = null;
BoundingBoxXYZ sectionBox;
var offset = 0.2 * baseLength;
//transform.xRightDirectiontransform.yUpDirection=Z轴transform.zViewDirection (r x u=v)
var t = Transform.Identity;
Debug.WriteLine($"Length{baseLength}");
Debug.WriteLine($"Offset{offset}");
Debug.WriteLine("拾取对象:");
Debug.WriteLine($"Min{bb.Min}");
Debug.WriteLine($"Max{bb.Max}");
//获得定位点
t.Origin = line.Evaluate(0.5, true).Flatten();
//t.Origin = line.GetEndPoint(0).Flatten();
Debug.WriteLine("定义剖面:");
Debug.WriteLine($"Transform.Origin{t.Origin}");
t.BasisY = XYZ.BasisZ;//UpDirection
t.BasisY = XYZ.BasisZ;//固定朝上UpDirection
var viewName = $"{element.Category.Name}({element.Id})";
if (IsParallel)
{
var min = new XYZ(-baseLength / 2, minZ - offset, -offset);
var max = new XYZ(baseLength / 2, maxZ + offset, offset);
//剖面视图中,裁剪框左下角的点
var min = new XYZ(-(baseLength + 1) / 2, minZ - 10, -2);
//剖面视图中,裁剪框右上角的点
var max = new XYZ((baseLength + 1) / 2, maxZ + 10, 2);
Debug.WriteLine($"Min{min}");
Debug.WriteLine($"Max{max}");
viewName = $"平行剖面-{viewName}";
t.BasisX = line.Direction;//与生成的最终剖面视图的RightDirection反向(定义Transform)
t.BasisZ = line.Direction.CrossProduct(XYZ.BasisZ);//与生成的最终剖面视图的ViewDirection反向(定义Transform)
Debug.WriteLine($"Transform.BasisX{t.BasisX}");
Debug.WriteLine($"Transform.BasisZ{t.BasisZ}");
@@ -110,22 +136,33 @@ namespace Sai.RvKits.RvView
viewName = $"正交剖面-{viewName}";
t.BasisX = XYZ.BasisZ.CrossProduct(line.Direction);
t.BasisZ = line.Direction;
var min = new XYZ(-3000 / 304.8 / 2, minZ - offset, -offset);
var max = new XYZ(3000 / 304.8 / 2, maxZ + offset, offset);
var min = new XYZ(-5, minZ - 5, -2);
var max = new XYZ(5, maxZ + 5, 2);
Debug.WriteLine($"Transform.BasisX{t.BasisX}");
Debug.WriteLine($"Transform.BasisZ{t.BasisZ}");
sectionBox = new BoundingBoxXYZ
try
{
Transform = t,
Min = min,
Max = max
};
sectionBox = new BoundingBoxXYZ
{
Transform = t,
Min = min,
Max = max
};
}
catch (Exception)
{
throw;
}
}
doc.Invoke(
ts =>
{
if (sectionBox == null)
{
return;
}
viewSection = ViewSection.CreateSection(uidoc.Document, viewfamilyType.Id, sectionBox);
viewSection.DisplayStyle = DisplayStyle.ShadingWithEdges;
viewSection.DetailLevel = ViewDetailLevel.Fine;