diff --git a/NeuWPF/NeoUI/Utilities/ColorPalette.cs b/NeuWPF/NeoUI/Utilities/ColorPalette.cs
deleted file mode 100644
index aa38840..0000000
--- a/NeuWPF/NeoUI/Utilities/ColorPalette.cs
+++ /dev/null
@@ -1,206 +0,0 @@
-namespace NeoUI.Utilities;
-public static class ColorPalette
-{
- #region Fields
- private const int hueStep = 2;
-
- private const int saturationStep = 16;
-
- private const int saturationStep2 = 5;
-
- private const int brightnessStep1 = 5;
-
- private const int brightnessStep2 = 15;
-
- private const int lightColorCount = 5;
-
- private const int darkColorCount = 4;
- #endregion
-
- #region Public Methods
-
- ///
- /// 根据给定的颜色和索引值,调整颜色的色调、饱和度和亮度。
- ///
- /// 需要调整的基础颜色。
- /// 用于确定调整方向和程度的索引值。范围为0到9,其中0-6表示向亮色调整,7-9表示向暗色调整。
- /// 调整后的颜色。
- public static Color Toning(Color color, int index)
- {
- var isLight = index <= 6;
-
- var hsv = Color2Hsv(color);
- var i = isLight ? lightColorCount + 1 - index : index - lightColorCount - 1;
-
- return Hsv2Color(GetHue(hsv, i, isLight), GetSaturation(hsv, i, isLight), GetValue(hsv, i, isLight), color.A);
- }
- #endregion
-
- #region Private Methods
-
- ///
- /// 根据给定的HSV颜色值、索引和是否为亮色调整,计算并返回新的色调值。
- ///
- /// 原始的颜色值,以HSV格式表示。
- /// 用于确定调整程度的索引值。
- /// 布尔值,指示调整方向。如果为true,则向亮色调整;否则,向暗色调整。
- /// 调整后的色调值,范围在0到360之间。
- private static double GetHue(HSV hsv, int i, bool isLight)
- {
- double hue;
-
- if (hsv.H >= 60 && hsv.H <= 240)
- {
- hue = isLight ? hsv.H - hueStep * i : hsv.H + hueStep * i;
- }
- else
- {
- hue = isLight ? hsv.H + hueStep * i : hsv.H - hueStep * i;
- }
-
- if (hue < 0)
- {
- hue += 360;
- }
- else if (hue >= 360)
- {
- hue -= 360;
- }
-
- return Math.Round(hue);
- }
-
- private static double GetSaturation(HSV hsv, int i, bool isLight)
- {
- double saturation;
-
- if (isLight)
- {
- saturation = Math.Round(hsv.S * 100) - saturationStep * i;
- }
- else if (i == darkColorCount)
- {
- saturation = Math.Round(hsv.S * 100) + saturationStep;
- }
- else
- {
- saturation = Math.Round(hsv.S * 100) + saturationStep2 * i;
- }
-
- if (saturation > 100)
- {
- saturation = 100;
- }
-
- if (isLight && i == lightColorCount && saturation > 10)
- {
- saturation = 10;
- }
-
- if (saturation < 6)
- {
- saturation = 6;
- }
-
- return Math.Round(saturation);
- }
-
- private static double GetValue(HSV hsv, int i, bool isLight)
- {
- if (isLight)
- {
- return Math.Round(hsv.V * 100) + brightnessStep1 * i;
- }
- return Math.Round(hsv.V * 100) - brightnessStep2 * i;
- }
-
- private static Color Hsv2Color(double h, double s, double v, byte a)
- {
- h = Bound(h, 360) * 6;
- s = Bound(s, 100);
- v = Bound(v, 100);
-
- var i = Math.Floor(h);
- var f = h - i;
-
- double p = v * (1 - s),
- q = v * (1 - f * s),
- t = v * (1 - (1 - f) * s);
-
- var mod = (int)(i % 6);
- double r = new double[6] { v, q, p, p, t, v }[mod],
- g = new double[6] { t, v, v, q, p, p }[mod],
- b = new double[6] { p, p, t, v, v, q }[mod];
-
- r = Math.Min(255, Math.Max(0, r * 255));
- g = Math.Min(255, Math.Max(0, g * 255));
- b = Math.Min(255, Math.Max(0, b * 255));
-
- return new Color() { R = (byte)Math.Round(r), G = (byte)Math.Round(g), B = (byte)Math.Round(b), A = a };
- }
-
- private static HSV Color2Hsv(Color color)
- {
- double r = Bound(color.R, 255),
- g = Bound(color.G, 255),
- b = Bound(color.B, 255);
-
- double max = Math.Max(r, Math.Max(g, b)),
- min = Math.Min(r, Math.Min(g, b));
-
- double h = 0,
- v = max,
- d = max - min;
- var s = max == 0 ? 0 : d / max;
-
- if (max != min)
- {
- if (max == r)
- {
- h = (g - b) / d + (g < b ? 6 : 0);
- }
- else if (max == g)
- {
- h = (b - r) / d + 2;
- }
- else if (max == b)
- {
- h = (r - g) / d + 4;
- }
-
- h /= 6;
- }
-
- return new HSV() { H = h * 360, S = s, V = v };
- }
-
- ///
- /// Take input from [0, n] and return it as [0, 1]
- ///
- ///
- ///
- ///
- private static double Bound(double n, double max)
- {
- n = Math.Min(max, Math.Max(0, n));
-
- // Handle floating point rounding errors
- if (Math.Abs(n - max) < 0.000001)
- {
- return 1;
- }
-
- // Convert into [0, 1] range if it isn't already
- return n % max / max;
- }
- #endregion
-}
-
-internal struct HSV
-{
- public double H;
-
- public double S;
-
- public double V;
-}