优化
This commit is contained in:
6
Sample/App.config
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6
Sample/App.config
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2" />
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</startup>
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</configuration>
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15
Sample/App.xaml
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15
Sample/App.xaml
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@@ -0,0 +1,15 @@
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<Application x:Class="Sample.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Sample"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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<ResourceDictionary>
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<ResourceDictionary.MergedDictionaries>
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<!-- 启动时默认加载浅色主题 -->
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<ResourceDictionary Source="/Themes/Light.xaml"/>
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<ResourceDictionary Source="ButtonStyle.xaml"/>
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</ResourceDictionary.MergedDictionaries>
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</ResourceDictionary>
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</Application.Resources>
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</Application>
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17
Sample/App.xaml.cs
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17
Sample/App.xaml.cs
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@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace Sample
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{
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/// <summary>
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/// App.xaml 的交互逻辑
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/// </summary>
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public partial class App : Application
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{
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}
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}
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73
Sample/ButtonStyle.xaml
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73
Sample/ButtonStyle.xaml
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@@ -0,0 +1,73 @@
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Sample">
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<!-- 确保这里的命名空间正确 -->
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<!-- NeumorphicButton 的默认样式 -->
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<Style TargetType="{x:Type Button}">
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<!-- 基础属性设置 -->
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<Setter Property="Background" Value="{DynamicResource AppBackgroundBrush}"/>
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<Setter Property="Foreground" Value="{DynamicResource AppTextBrush}"/>
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<Setter Property="BorderThickness" Value="0"/>
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<Setter Property="Height" Value="50"/>
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<Setter Property="MinWidth" Value="100"/>
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<Setter Property="Padding" Value="15,5"/>
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<Setter Property="HorizontalContentAlignment" Value="Center"/>
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<Setter Property="VerticalContentAlignment" Value="Center"/>
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<Setter Property="Cursor" Value="Hand"/>
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<!-- 控件模板 -->
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="{x:Type Button}">
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<!-- 【关键修正】将不同状态的 Effect 定义为资源 -->
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<ControlTemplate.Resources>
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<!-- 正常状态的阴影 -->
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<DropShadowEffect x:Key="NormalDarkShadow" ShadowDepth="4" Direction="315" Color="#000000" Opacity="0.15" BlurRadius="8"/>
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<DropShadowEffect x:Key="NormalLightShadow" ShadowDepth="-4" Direction="135" Color="#FFFFFF" Opacity="0.7" BlurRadius="8"/>
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<!-- 悬停状态的阴影 -->
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<DropShadowEffect x:Key="HoverDarkShadow" ShadowDepth="6" Direction="315" Color="#000000" Opacity="0.15" BlurRadius="12"/>
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<DropShadowEffect x:Key="HoverLightShadow" ShadowDepth="-6" Direction="135" Color="#FFFFFF" Opacity="0.7" BlurRadius="12"/>
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<!-- 按下状态的阴影 (内阴影效果) -->
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<DropShadowEffect x:Key="PressedDarkShadow" ShadowDepth="-3" Direction="135" Color="#FFFFFF" Opacity="0.6" BlurRadius="6"/>
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<DropShadowEffect x:Key="PressedLightShadow" ShadowDepth="3" Direction="315" Color="#000000" Opacity="0.1" BlurRadius="6"/>
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</ControlTemplate.Resources>
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<!-- 视觉树 (Visual Tree) -->
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<Border x:Name="RootBorder"
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Background="{TemplateBinding Background}"
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CornerRadius="12"
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Effect="{StaticResource NormalDarkShadow}">
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<!-- 应用默认的深色阴影 -->
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<Grid x:Name="InnerGrid"
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Effect="{StaticResource NormalLightShadow}">
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<!-- 应用默认的亮色阴影 -->
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<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
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VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
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SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
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Margin="{TemplateBinding Padding}"/>
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</Grid>
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</Border>
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<!-- 【关键修正】触发器现在操作的是 Border 和 Grid 的 Effect 属性 -->
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<ControlTemplate.Triggers>
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<!-- 鼠标悬停时,替换整个 Effect 对象 -->
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<Trigger Property="IsMouseOver" Value="True">
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<Setter TargetName="RootBorder" Property="Effect" Value="{StaticResource HoverDarkShadow}"/>
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<Setter TargetName="InnerGrid" Property="Effect" Value="{StaticResource HoverLightShadow}"/>
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</Trigger>
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<!-- 鼠标按下时,替换成“内阴影”效果的 Effect 对象 -->
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<Trigger Property="IsPressed" Value="True">
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<Setter TargetName="RootBorder" Property="Effect" Value="{StaticResource PressedDarkShadow}"/>
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<Setter TargetName="InnerGrid" Property="Effect" Value="{StaticResource PressedLightShadow}"/>
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</Trigger>
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</ControlTemplate.Triggers>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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</ResourceDictionary>
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137
Sample/HybridThemeManager.cs
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137
Sample/HybridThemeManager.cs
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@@ -0,0 +1,137 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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namespace Sample
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{
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public enum ThemeMode { Light, Dark }
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/// <summary>
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/// 一个优雅且绝对可靠的主题管理器。
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/// 它通过一个明确的资源键列表,精确地对指定画刷进行平滑的过渡动画。
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/// </summary>
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public static class HybridThemeManager
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{
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// 【契约】我们回归到使用一个明确的、硬编码的列表。
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// 这是最可靠的方式,它清晰地定义了哪些资源参与动画。
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private static readonly List<string> AnimatableBrushKeys = new List<string>
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{
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//"AppBackgroundBrush",
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//"AppTextBrush"
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};
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static HybridThemeManager()
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{
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var appResources = Application.Current.Resources;
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foreach (var dict in appResources.MergedDictionaries)
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{
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var keys = dict.Keys;
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//AnimatableBrushKeys.Clear();
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AnimatableBrushKeys.AddRange(
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keys.OfType<string>()
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.Where(key => key.EndsWith("Brush") && dict[key] is SolidColorBrush)
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);
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}
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//foreach (ResourceDictionary dict in appResources)
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//{
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//}
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}
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private static ThemeMode _currentMode = ThemeMode.Light;
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private static bool _isSwitching = false;
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public static async Task SwitchThemeAsync()
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{
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if (_isSwitching) return;
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_isSwitching = true;
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try
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{
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var targetMode = _currentMode == ThemeMode.Light ? ThemeMode.Dark : ThemeMode.Light;
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var appResources = Application.Current.Resources;
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// 步骤 1: “快照” - 根据【明确的列表】,记录当前颜色
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var fromColors = TakeColorSnapshot(appResources);
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// 步骤 2: “交换” - 替换资源字典
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SwapThemeDictionary(appResources, targetMode);
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// 步骤 3: “动画” - 对【明确的列表】中的画刷启动动画
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await AnimateToNewTheme(appResources, fromColors);
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_currentMode = targetMode;
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}
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finally
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{
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_isSwitching = false;
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}
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}
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private static Dictionary<string, Color> TakeColorSnapshot(ResourceDictionary resources)
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{
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return AnimatableBrushKeys
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.Where(key => resources.Contains(key) && resources[key] is SolidColorBrush)
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.ToDictionary(key => key, key => ((SolidColorBrush)resources[key]).Color);
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}
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private static void SwapThemeDictionary(ResourceDictionary resources, ThemeMode targetMode)
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{
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var newThemeUri = new Uri($"/Themes/{targetMode}.xaml", UriKind.Relative);
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var newThemeDict = new ResourceDictionary { Source = newThemeUri };
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var oldDict = resources.MergedDictionaries.FirstOrDefault(d => d.Source?.OriginalString.Contains("/Themes/") ?? false);
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if (oldDict != null)
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{
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resources.MergedDictionaries.Remove(oldDict);
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}
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resources.MergedDictionaries.Add(newThemeDict);
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}
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private static Task AnimateToNewTheme(ResourceDictionary resources, IReadOnlyDictionary<string, Color> fromColors)
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{
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var animationTasks = new List<Task>();
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foreach (var key in AnimatableBrushKeys)
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{
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if (resources.Contains(key) && resources[key] is SolidColorBrush newBrush && fromColors.TryGetValue(key, out var fromColor))
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{
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// 【健壮性】依然保留对 StaticResource (冻结) 的处理
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if (newBrush.IsFrozen)
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{
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newBrush = newBrush.Clone();
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resources[key] = newBrush;
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}
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var toColor = newBrush.Color;
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newBrush.Color = fromColor; // 伪装
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animationTasks.Add(AnimateBrushColorAsync(newBrush, toColor));
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}
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}
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return Task.WhenAll(animationTasks);
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}
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private static Task AnimateBrushColorAsync(SolidColorBrush brush, Color toColor)
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{
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var tcs = new TaskCompletionSource<bool>();
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var animation = new ColorAnimation
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{
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From = brush.Color,
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To = toColor,
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Duration = TimeSpan.FromMilliseconds(400),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseOut }
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};
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animation.Completed += (s, e) =>
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{
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brush.BeginAnimation(SolidColorBrush.ColorProperty, null);
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brush.Color = toColor;
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tcs.TrySetResult(true);
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};
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brush.BeginAnimation(SolidColorBrush.ColorProperty, animation);
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return tcs.Task;
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}
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}
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}
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27
Sample/MainWindow.xaml
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27
Sample/MainWindow.xaml
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@@ -0,0 +1,27 @@
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<Window
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x:Class="Sample.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="clr-namespace:Sample"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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Title="MainWindow"
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Width="800"
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Height="450"
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mc:Ignorable="d">
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<Grid Background="{DynamicResource AppBackgroundBrush}">
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<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
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<TextBlock
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FontSize="24"
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Foreground="{DynamicResource AppTextBrush}"
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Text="背景和文字都会渐变" />
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<Button
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x:Name="SwitchThemeButton"
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Margin="0,20,0,0"
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Padding="15,8"
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Click="SwitchThemeButton_Click"
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Content="切换主题" />
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</StackPanel>
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</Grid>
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||||
</Window>
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||||
34
Sample/MainWindow.xaml.cs
Normal file
34
Sample/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,34 @@
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||||
using System;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Sample
|
||||
{
|
||||
/// <summary>
|
||||
/// MainWindow.xaml 的交互逻辑
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private async void SwitchThemeButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
SwitchThemeButton.IsEnabled = false;
|
||||
await HybridThemeManager.SwitchThemeAsync();
|
||||
SwitchThemeButton.IsEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Sample/Properties/AssemblyInfo.cs
Normal file
52
Sample/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("Sample")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Sample")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2025")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//若要开始生成可本地化的应用程序,请设置
|
||||
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
|
||||
//在 <PropertyGroup> 中。例如,如果你使用的是美国英语。
|
||||
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
|
||||
//对以下 NeutralResourceLanguage 特性的注释。 更新
|
||||
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
|
||||
//(未在页面中找到资源时使用,
|
||||
//或应用程序资源字典中找到时使用)
|
||||
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
|
||||
//(未在页面中找到资源时使用,
|
||||
//、应用程序或任何主题专用资源字典中找到时使用)
|
||||
)]
|
||||
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
Sample/Properties/Resources.Designer.cs
generated
Normal file
71
Sample/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sample.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sample.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Sample/Properties/Resources.resx
Normal file
117
Sample/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
Sample/Properties/Settings.Designer.cs
generated
Normal file
30
Sample/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sample.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Sample/Properties/Settings.settings
Normal file
7
Sample/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
111
Sample/Sample.csproj
Normal file
111
Sample/Sample.csproj
Normal file
@@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{D24AA6E3-A990-4D58-B4F6-D78EB45D54AC}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Sample</RootNamespace>
|
||||
<AssemblyName>Sample</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="HybridThemeManager.cs" />
|
||||
<Page Include="ButtonStyle.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Page Include="Themes\Dark.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Themes\Light.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
9
Sample/Themes/Dark.xaml
Normal file
9
Sample/Themes/Dark.xaml
Normal file
@@ -0,0 +1,9 @@
|
||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
<!-- 深色主题 -->
|
||||
<Color x:Key="BackgroundColor">#222222</Color>
|
||||
<Color x:Key="ForegroundColor">#DDDDDD</Color>
|
||||
|
||||
<SolidColorBrush x:Key="AppBackgroundBrush" Color="{DynamicResource BackgroundColor}"/>
|
||||
<SolidColorBrush x:Key="AppTextBrush" Color="{DynamicResource ForegroundColor}"/>
|
||||
</ResourceDictionary>
|
||||
11
Sample/Themes/Light.xaml
Normal file
11
Sample/Themes/Light.xaml
Normal file
@@ -0,0 +1,11 @@
|
||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
|
||||
<!-- 浅色主题 -->
|
||||
<Color x:Key="BackgroundColor">#EEEEEE</Color>
|
||||
<Color x:Key="ForegroundColor">#111111</Color>
|
||||
|
||||
<SolidColorBrush x:Key="AppBackgroundBrush" Color="{DynamicResource BackgroundColor}"/>
|
||||
<SolidColorBrush x:Key="AppTextBrush" Color="{DynamicResource ForegroundColor}"/>
|
||||
|
||||
</ResourceDictionary>
|
||||
Reference in New Issue
Block a user