using System.Windows.Media.Animation; using System.Windows.Threading; namespace Melskin.Controls; /// /// 代表一个通知视图,用于在应用程序中显示系统通知。此类继承自Window,并根据提供的Notification模型和位置信息来初始化自身。支持抽屉式滑入和滑出动画效果。 /// public partial class NotificationView { private readonly DispatcherTimer? closeTimer; private readonly NotificationPlacement placement; // 新增一个字段来存储位置 /// /// 当通知视图加载完毕并准备好显示时触发的事件。此事件允许外部代码在通知视图完全初始化后执行特定操作,例如调整其位置或开始动画。 /// public event Action? Ready; /// /// 获取与此视图关联的通知模型。该模型包含了通知的标题、消息内容、类型以及显示时长等信息。 /// public NotificationModel Model { get; } /// /// 代表一个通知视图,用于在应用程序中显示系统通知。该类继承自Window,并根据提供的Notification模型和位置信息来初始化自身。 /// public NotificationView(NotificationModel model, NotificationPlacement placement) // 构造函数接收placement { InitializeComponent(); this.Model = model; this.DataContext = this.Model; this.placement = placement; // 保存placement this.Opacity = 0; // 初始时依然保持透明,防止在动画开始前闪烁 this.Loaded += (_, _) => Ready?.Invoke(this); if (model.Duration <= TimeSpan.Zero) return; closeTimer = new DispatcherTimer { Interval = model.Duration }; closeTimer.Tick += (_, _) => AnimateOut(); } /// /// 命令视图执行抽屉式滑入动画 /// public void AnimateIn(double finalLeft, double finalTop) { // Manager已经计算好了最终位置,我们只需执行动画 this.Top = finalTop; // Y坐标直接设定 // 根据位置判断是从左侧滑入还是右侧滑入 var isRightSide = placement == NotificationPlacement.TopRight || placement == NotificationPlacement.BottomRight; var startLeft = isRightSide ? finalLeft + this.ActualWidth + 10 // 从右侧屏幕外开始 : finalLeft - this.ActualWidth - 10; // 从左侧屏幕外开始 // 在动画开始前,立即将窗口移动到屏幕外的起始位置 this.Left = startLeft; // 创建滑入动画 var slideAnim = new DoubleAnimation(startLeft, finalLeft, TimeSpan.FromMilliseconds(400)) { EasingFunction = new CubicEase { EasingMode = EasingMode.EaseOut } }; // 同时,让窗口从透明变为不透明,这是一个很好的辅助效果 var fadeAnim = new DoubleAnimation(0, 1, TimeSpan.FromMilliseconds(200)); // 应用动画 this.BeginAnimation(Window.LeftProperty, slideAnim); this.BeginAnimation(Window.OpacityProperty, fadeAnim); closeTimer?.Start(); } /// /// 命令视图执行抽屉式滑出动画 /// public void AnimateOut() { closeTimer?.Stop(); // 计算滑出到屏幕外的目标位置 var isRightSide = placement is NotificationPlacement.TopRight or NotificationPlacement.BottomRight; var endLeft = isRightSide ? this.Left + this.ActualWidth + 10 : this.Left - this.ActualWidth - 10; // 创建滑出动画 var slideAnim = new DoubleAnimation(this.Left, endLeft, TimeSpan.FromMilliseconds(300)) { EasingFunction = new CubicEase { EasingMode = EasingMode.EaseIn } }; // 同时淡出 var fadeAnim = new DoubleAnimation(this.Opacity, 0, TimeSpan.FromMilliseconds(250)); // 当动画完成时,关闭窗口 slideAnim.Completed += (_, _) => this.Close(); this.BeginAnimation(Window.LeftProperty, slideAnim); this.BeginAnimation(Window.OpacityProperty, fadeAnim); } /// /// 当其他通知关闭时,平滑地移动到新位置 (这个方法保持不变) /// public void AnimateMove(double newTop) { var moveAnim = new DoubleAnimation(this.Top, newTop, TimeSpan.FromMilliseconds(350)) { EasingFunction = new CubicEase { EasingMode = EasingMode.EaseOut } }; this.BeginAnimation(Window.TopProperty, moveAnim); } private void CloseButton_Click(object sender, RoutedEventArgs e) { AnimateOut(); } }