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Shrlalgo.RvKits/Melskin/Converters/Internal/IntensityToSlotBlurConverter.cs
2026-02-17 22:17:13 +08:00

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using System.Globalization;
using System.Windows.Data;
namespace Melskin.Converters.Internal;
/// <summary>
/// IntensityToSlotBlurConverter 类实现了 IValueConverter 接口用于将强度值double 类型)转换为模糊半径(同样为 double 类型。此转换器在UI设计中特别适用于根据特定的强度参数动态调整元素的模糊效果。例如在实现视觉反馈或突出显示某一部分时可通过改变强度来控制模糊程度从而达到更好的用户体验。
/// </summary>
/// <remarks>
/// 该转换器定义了一个从4到8之间的线性映射关系其中输入的强度值被放大后加上一个基础值以确保输出结果始终落在指定范围内。这种转换逻辑简单直接易于理解与维护。
/// </remarks>
[ValueConversion(typeof(double), typeof(double))]
internal class IntensityToSlotBlurConverter : IValueConverter
{
/// <summary>
/// Instance 是 IntensityToSlotBlurConverter 类的单例实例,用于在整个应用程序中共享同一转换器对象。
/// 通过使用此单例,可以避免在不同地方创建多个相同功能的转换器实例,从而提高性能和减少资源消耗。
/// </summary>
public static readonly IntensityToSlotBlurConverter Instance = new();
public object Convert(object? value, Type targetType, object? parameter, CultureInfo culture)
{
var intensity = (double)(value ?? 0);
//模糊范围 4~8
return 4 * intensity + 4;
}
public object ConvertBack(object? value, Type targetType, object? parameter, CultureInfo culture)
{
return Binding.DoNothing;
}
}