49 lines
2.5 KiB
XML
49 lines
2.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net462;net8.0-windows</TargetFrameworks>
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<Nullable>enable</Nullable>
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<LangVersion>preview</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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<UseWPF>true</UseWPF>
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<Version>1.0.0</Version>
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<PackageVersion>1.0.0</PackageVersion>
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<Company>ShrlAlgoOrg</Company>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<Authors>ShrlAlgo</Authors>
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<Copyright>Copyright (c) 2025 ShrlAlgo</Copyright>
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<RepositoryUrl>https://github.com/ShrlAlgo/Melskin</RepositoryUrl>
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<PackageTags>WPF;Theme;Controls</PackageTags>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>
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<GenerateDocumentationFile>False</GenerateDocumentationFile>
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<PackageReleaseNotes>WPF 自定义控件库,Meld Skin</PackageReleaseNotes>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<Resource Include="Assets\MaterialSymbolsRounded-Regular.ttf" />
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<Resource Include="Shaders\LightedSurfaceEffect.ps" />
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<Resource Include="Shaders\BrightnessContrastEffect.ps" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework)' == 'net462'">
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<!--<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />-->
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<!--<PackageReference Include="Microsoft.HLSL.CSharpVB" Version="1.0.2" />-->
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<!-- <PackageReference Include="System.ValueTuple" Version="4.6.1" />-->
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<PackageReference Include="PolySharp" Version="1.15.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<!-- $(ProjectDir) 是一个MSBuild的宏,它代表了当前项目的根目录路径(包含最后的反斜杠"")-->
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<!-- -i "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的一个参数。-->
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<!-- -o "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的另一个参数。-->
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<!-- 着色器源文件(例如.fx或.hlsl文件)-->
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<!--<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
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<Exec Command=""$(ProjectDir)Resources\Tools\EffectShaderCompiler.exe" -i "$(ProjectDir)Shaders" -o "$(ProjectDir)Shaders"" />
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</Target>-->
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</Project>
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