Files
Shrlalgo.RvKits/Melskin/Melskin.csproj
2026-02-22 20:03:42 +08:00

49 lines
2.5 KiB
XML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net462;net8.0-windows</TargetFrameworks>
<Nullable>enable</Nullable>
<LangVersion>preview</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
<Version>1.0.0</Version>
<PackageVersion>1.0.0</PackageVersion>
<Company>ShrlAlgoOrg</Company>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<Authors>ShrlAlgo</Authors>
<Copyright>Copyright (c) 2025 ShrlAlgo</Copyright>
<RepositoryUrl>https://github.com/ShrlAlgo/Melskin</RepositoryUrl>
<PackageTags>WPF;Theme;Controls</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>
<GenerateDocumentationFile>False</GenerateDocumentationFile>
<PackageReleaseNotes>WPF 自定义控件库Meld Skin</PackageReleaseNotes>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Resource Include="Assets\MaterialSymbolsRounded-Regular.ttf" />
<Resource Include="Shaders\LightedSurfaceEffect.ps" />
<Resource Include="Shaders\BrightnessContrastEffect.ps" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework)' == 'net462'">
<!--<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />-->
<!--<PackageReference Include="Microsoft.HLSL.CSharpVB" Version="1.0.2" />-->
<!-- <PackageReference Include="System.ValueTuple" Version="4.6.1" />-->
<PackageReference Include="PolySharp" Version="1.15.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<!-- $(ProjectDir) 是一个MSBuild的宏它代表了当前项目的根目录路径包含最后的反斜杠""-->
<!-- -i "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的一个参数。-->
<!-- -o "$(ProjectDir)Shaders": 这是传递给EffectShaderCompiler.exe的另一个参数。-->
<!-- 着色器源文件(例如.fx或.hlsl文件-->
<!--<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="&quot;$(ProjectDir)Resources\Tools\EffectShaderCompiler.exe&quot; -i &quot;$(ProjectDir)Shaders&quot; -o &quot;$(ProjectDir)Shaders&quot;" />
</Target>-->
</Project>