1334 lines
50 KiB
C#
1334 lines
50 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Szmedi.RvKits.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Szmedi.RvKits.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Add_Property_16px {
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get {
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object obj = ResourceManager.GetObject("Add_Property_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Addin_16px {
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get {
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object obj = ResourceManager.GetObject("Addin_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap AddInsulation_16px {
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get {
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object obj = ResourceManager.GetObject("AddInsulation_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap AddInsulation_32px {
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get {
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object obj = ResourceManager.GetObject("AddInsulation_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap AFCAMetro_16px {
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get {
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object obj = ResourceManager.GetObject("AFCAMetro_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap AFCAMetro_32px {
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get {
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object obj = ResourceManager.GetObject("AFCAMetro_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap any_connect_16px {
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get {
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object obj = ResourceManager.GetObject("any_connect_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap ArrangeMep_16px {
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get {
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object obj = ResourceManager.GetObject("ArrangeMep_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap ArrangeMep_32px {
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get {
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object obj = ResourceManager.GetObject("ArrangeMep_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap bloom_16px {
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get {
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object obj = ResourceManager.GetObject("bloom_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap break_mepcurve_16px {
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get {
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object obj = ResourceManager.GetObject("break_mepcurve_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap bricks_16px {
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get {
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object obj = ResourceManager.GetObject("bricks_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap bricks_32px {
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get {
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object obj = ResourceManager.GetObject("bricks_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Category_Displayer_32px {
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get {
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object obj = ResourceManager.GetObject("Category_Displayer_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Checked_16px {
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get {
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object obj = ResourceManager.GetObject("Checked_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap clash_report_16px {
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get {
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object obj = ResourceManager.GetObject("clash_report_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap clash_report_32px {
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get {
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object obj = ResourceManager.GetObject("clash_report_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap clash_resolve_16px {
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get {
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object obj = ResourceManager.GetObject("clash_resolve_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap clash_resolve_32px {
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get {
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object obj = ResourceManager.GetObject("clash_resolve_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Clear_32px {
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get {
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object obj = ResourceManager.GetObject("Clear_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap CodeList_16px {
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get {
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object obj = ResourceManager.GetObject("CodeList_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap CodeList_32px {
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get {
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object obj = ResourceManager.GetObject("CodeList_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap compare_project_16px {
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get {
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object obj = ResourceManager.GetObject("compare_project_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap compare_project_32px {
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get {
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object obj = ResourceManager.GetObject("compare_project_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Control_Panel_32px {
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get {
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object obj = ResourceManager.GetObject("Control_Panel_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Coordinate_32px {
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get {
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object obj = ResourceManager.GetObject("Coordinate_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Copy2DTo3D_16px {
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get {
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object obj = ResourceManager.GetObject("Copy2DTo3D_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Copy2DTo3D_32px {
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get {
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object obj = ResourceManager.GetObject("Copy2DTo3D_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap csharp_16px {
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get {
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object obj = ResourceManager.GetObject("csharp_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap csharp_32px {
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get {
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object obj = ResourceManager.GetObject("csharp_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap DimensionELement_16px {
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get {
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object obj = ResourceManager.GetObject("DimensionELement_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap DimensionELement_32px {
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get {
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object obj = ResourceManager.GetObject("DimensionELement_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Dimmension2L_16px {
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get {
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object obj = ResourceManager.GetObject("Dimmension2L_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Dimmension2L_32px {
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get {
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object obj = ResourceManager.GetObject("Dimmension2L_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap disconnect_16px {
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get {
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object obj = ResourceManager.GetObject("disconnect_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Document_Autosave_32px {
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get {
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object obj = ResourceManager.GetObject("Document_Autosave_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
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internal static System.Drawing.Bitmap DWGRoomRename_16px {
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get {
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object obj = ResourceManager.GetObject("DWGRoomRename_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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/// <summary>
|
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DWGRoomRename_32px {
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get {
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object obj = ResourceManager.GetObject("DWGRoomRename_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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|
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/// <summary>
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|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EAM_Code_16px {
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get {
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object obj = ResourceManager.GetObject("EAM_Code_16px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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|
|
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EAM_Code_32px {
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get {
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object obj = ResourceManager.GetObject("EAM_Code_32px", resourceCulture);
|
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return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EAM_Code_Check_16px {
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|
get {
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object obj = ResourceManager.GetObject("EAM_Code_Check_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap EAM_Code_Check_32px {
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|
get {
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object obj = ResourceManager.GetObject("EAM_Code_Check_32px", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ElementFilter_32px {
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|
get {
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|
object obj = ResourceManager.GetObject("ElementFilter_32px", resourceCulture);
|
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return ((System.Drawing.Bitmap)(obj));
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|
}
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|
}
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/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Export_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Export_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Export_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Export_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Facility_Info_Process_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Facility_Info_Process_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Facility_Info_Process_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Facility_Info_Process_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap File_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("File_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap finishes_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("finishes_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap finishes_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("finishes_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap FlipWorkplane_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("FlipWorkplane_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap FlipWorkplane_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("FlipWorkplane_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Floors_Separate_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Floors_Separate_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Floors_Separate_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Floors_Separate_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Folder_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Folder_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap GeologyBlock_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("GeologyBlock_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap GeologyBlock_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("GeologyBlock_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Grid3D_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Grid3D_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Grid3D_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Grid3D_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Import_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Import_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Import_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Import_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Inclination_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Inclination_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LevelSet_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LevelSet_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Library_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Library_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Material_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Material_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MEPCurve_Sign_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MEPCurve_Sign_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MEPCurve_Sign_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MEPCurve_Sign_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MergeDim_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MergeDim_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MergeDim_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MergeDim_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap model_check_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("model_check_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap model_review_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("model_review_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ModelCreator_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ModelCreator_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap move_connect_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("move_connect_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap MoveModel_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MoveModel_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap One_Way_Transition_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("One_Way_Transition_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap One_Way_Transition_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("One_Way_Transition_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Override_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Override_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Override_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Override_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ParameterManager_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ParameterManager_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PropertyMatch_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PropertyMatch_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap PropertyMatch_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PropertyMatch_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Pure_Model_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Pure_Model_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap query_export_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("query_export_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap query_export_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("query_export_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ReleaseNote_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ReleaseNote_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Remove_Params_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Remove_Params_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Remove_Params_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Remove_Params_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Rename_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Rename_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RenameFull_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RenameFull_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap replace_instance_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("replace_instance_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap replace_instance_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("replace_instance_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Replace_Sub_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Replace_Sub_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Replace_Sub_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Replace_Sub_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Reset_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Reset_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Reset_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Reset_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Room3D_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Room3D_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Room3D_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Room3D_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RoomBatch_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RoomBatch_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RoomBatch_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RoomBatch_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RoomManager_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RoomManager_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RoomManager_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RoomManager_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RotateInstance_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RotateInstance_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RotateInstance_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RotateInstance_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Save_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Save_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Save_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Save_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap select_filter_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("select_filter_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap select_filter_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("select_filter_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Select_Project_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Select_Project_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Select_Selected_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Select_Selected_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Select_View_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Select_View_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap SeparateDim_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("SeparateDim_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap SeparateDim_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("SeparateDim_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Settings_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Settings_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap SplitCom_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("SplitCom_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap stand_mepcurve_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("stand_mepcurve_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tites_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tites_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap tites_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("tites_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Track_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Track_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Track_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Track_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap TrackPic {
|
|
get {
|
|
object obj = ResourceManager.GetObject("TrackPic", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap union_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("union_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap union_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("union_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ViewSection_16px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ViewSection_16px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ViewSection_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ViewSection_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap WriteFacilityCode_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WriteFacilityCode_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap WriteParameters_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("WriteParameters_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap zoom_32px {
|
|
get {
|
|
object obj = ResourceManager.GetObject("zoom_32px", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|